Flash Grenade Cluster Grenade Minion Deadeye (+5 Projectile Skills)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute30+150
- to Dexterity3+25
- to Strength2+15
- to Ailment Threshold per Dexterity1+4
Attack Damage›
- increased Attack Damage while Surrounded8270%
- increased Attack Damage563%
- increased Attack Area Damage341%
- increased Attack Damage if you have been Heavy Stunned Recently125%
Projectile Damage›
- increased Projectile Damage12158%
Evasion›
- increased Evasion Rating8120%
- increased Evasion Rating while Surrounded260%
- increased Evasion Rating if you've Dodge Rolled Recently140%
Damage›
- increased Damage with Two Handed Weapons690%
- increased Grenade Damage336%
- enemies you Electrocute have # % increased Damage taken120%
- increased Damage with Crossbows112%
Speed›
- increased Projectile Speed328%
- reduced Attack Speed2-10%
- increased Attack Speed18%
- increased Attack Speed if you've killed Recently18%
Movement Speed›
- reduced Movement Speed Penalty from using Skills while moving4-9%
- increased Movement Speed26%
- increased Movement Speed if you've Killed Recently27%
- projectiles deal # % more Hit damage to targets in the first # metres of their movement, scaling down with distance travelled to reach # % after # metres120%
Area›
- increased Area of Effect for Attacks547%
- increased Area of Effect18%
- increased Surrounded Area of Effect150%
- increased Grenade Area of Effect110%
Gear
Entropy Core
Siege Crossbow
- Adds 1 to 40 Lightning Damage
- Gain 5% of Damage as Extra Damage of all Elements
- Bonded: 8% chance to gain an additional random Charge when you gain a Charge
- Bonded: 30% increased Magnitude of Shock you inflict
- Grenades have 22% chance to activate a second time
- Grenade Skills Fire an additional Projectile
- +5 to Level of all Projectile Skills
- Adds 70 to 106 Fire Damage
- Adds 7 to 248 Lightning Damage
- Gain 33% of Damage as Extra Lightning Damage
- 24% chance to gain Onslaught on Killing Hits with this Weapon
Constricting Command
Runemastered Viper Cap
- +2% to Maximum Cold Resistance
- 25% increased Mana Regeneration Rate
- 10% increased Area of Effect
- Bonded: 12% increased Reservation Efficiency of Companion Skills
- +93 to maximum Life
- +13 to all Attributes
- 11.4 Life Regeneration per second
- Require 4 fewer enemies to be Surrounded
- Corrupted
Hyrri's Ire
Runemastered Armoured Vest
- +18% to Fire Resistance
- +22% to Cold Resistance
- Regenerate 0.5% of maximum Life per second
- Bonded: +60 to maximum Life
- Bonded: +60 to maximum Mana
- 37% increased Elemental Ailment Threshold
- 121% increased Evasion Rating
- Gain 18% of Damage as Extra Cold Damage
- +36 to Dexterity
- 25% increased Freeze Duration on Enemies
- Evasion Rating is doubled if you have not been Hit Recently
- Corrupted
Soul Grasp
Runeforged Refined Bracers
- 8% increased Attack Speed
- Bonded: 20% reduced Slowing Potency of Debuffs on You
- Adds 16 to 29 Cold damage to Attacks
- 84% increased Evasion Rating
- Adds 3 to 62 Lightning damage to Attacks
- 11% increased Attack Speed
- +30% to Lightning Resistance
- Gain Deflection Rating equal to 22% of Evasion Rating
Cataclysm Trail
Runeforged Drakeskin Boots
- 5% increased Movement Speed
- 8% increased Deflection Rating while moving
- Bonded: 10% increased Cooldown Recovery Rate
- Bonded: Prevent +3% of Damage from Deflected Hits
- 30% increased Movement Speed
- +106 to Evasion Rating
- 38% increased Evasion Rating
- +33 to Dexterity
- +27% to Fire Resistance
- +86 to Stun Threshold
- Corrupted
- +14 to Spirit
Ingenuity
Utility Belt
- Has 2 Charm Slots
- 20% of Flask Recovery applied Instantly
- 3% reduced Charm Charges gained
- 30% increased bonuses gained from left Equipped Ring
- 27% increased bonuses gained from right Equipped Ring
- Corrupted
Ghoul Torc
Solar Amulet
- Allocates Price of Freedom
- 48% increased Evasion Rating from Equipped Body Armour
- +11 to Spirit
- 34% increased Evasion Rating
- +78 to maximum Energy Shield
- +3 to Level of all Projectile Skills
- +27 to Intelligence
- +23% to Fire Resistance
Spirit Knot
Sapphire Ring
- +13% to all Elemental Resistances
- +30% to Cold Resistance
- Adds 27 to 43 Fire damage to Attacks
- Adds 1 to 46 Lightning damage to Attacks
- 34% increased Fire Damage
- 20% increased Cast Speed
- 52% increased Mana Regeneration Rate
Rapture Twirl
Topaz Ring
- +30% to Lightning Resistance
- +26% to Lightning Resistance
- Adds 7 to 14 Cold damage to Attacks
- Adds 2 to 62 Lightning damage to Attacks
- 20% increased Lightning Damage
- +34% to Cold Resistance
- +34% to Fire Resistance
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Stag for 19 seconds on use
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Owl for 18 seconds on use
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
- Corrupted
Seething Ultimate Life Flask of the Constant
- 50% reduced Amount Recovered
- Instant Recovery
- 26% increased Charges gained
Bubbling Ultimate Mana Flask of the Apprentice
- 28% of Recovery applied Instantly
- 17% reduced Charges per use
Skills & Gems
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
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