Elemental Storm Spark CoC Stormweaver (230% Spell Damage)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute27+135
- to Intelligence4+53
- increased Intelligence16%
Energy Shield›
- increased maximum Energy Shield15306%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield448%
- gain additional Stun Threshold equal to # % of maximum Energy Shield448%
- faster start of Energy Shield Recharge218%
Critical›
- increased Critical Hit Chance for Spells8108%
- increased Critical Hit Chance7125%
- increased Critical Spell Damage Bonus345%
- hits have -#% reduced Critical Hit Chance against you1-25%
Spell Damage›
- increased Spell Damage15170%
- reduced Spell Area Damage1-10%
Mana›
- increased Mana Regeneration Rate894%
- increased Mana Cost Efficiency336%
- increased Mana Regeneration Rate while moving150%
- reduced Mana Regeneration Rate while stationary1-25%
Elemental Damage›
- increased Elemental Damage12146%
- gain # % of Elemental Damage as Extra Cold Damage16%
Gem›
- increased Skill Effect Duration685%
- spell Skills have # % increased Area of Effect443%
- orb Skills have +# to Limit1+1
- to Level of all Cold Skills1+1
Ailment›
- increased Freeze Buildup380%
- increased chance to Shock240%
- increased Chill Duration on Enemies120%
- increased Freeze Duration on Enemies120%
Gear
Victory Spire
Reaping Staff
- +1 to Level of all Spell Skills
- Gain 5% of Damage as Extra Damage of all Elements
- additional Elemental Infusion of the same type
- Bonded: 12% chance when collecting an Elemental Infusion to gain an
- Bonded: Archon recovery period expires 30% faster
- Gain 55% of Damage as Extra Lightning Damage
- 35% reduced Attribute Requirements
- Gain 52% of Damage as Extra Cold Damage
- 230% increased Spell Damage
- +6 to Level of all Spell Skills
- 40% increased Cast Speed
Gale Salvation
Ancestral Tiara
- 20% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- 25% increased Energy Shield
- +21 to maximum Life
- +64 to maximum Energy Shield
- 57% increased Energy Shield
- 32% increased Critical Hit Chance
- +26% to Cold Resistance
- +31% to Fire Resistance
Dragon Jack
Vile Robe
- 40% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- +55 to Spirit
- +95 to maximum Energy Shield
- 107% increased Energy Shield
- +31% to Fire Resistance
- +45% to Cold Resistance
- +43% to Lightning Resistance
- Corrupted
Maligaro's Virtuosity
Fine Bracers
- 8% increased Cast Speed
- Bonded: 20% increased Mana Cost Efficiency while on Low Mana
- 60% increased Evasion Rating
- 25% increased Critical Hit Chance
- 5% increased Attack Speed
- +15 to Dexterity
- Your Critical Hit Chance cannot be Rerolled
- Your Critical Damage Bonus is 250%
Honour Slippers
Sekhema Sandals
- 20% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- 98% increased Energy Shield
- 35% increased Movement Speed
- +58 to maximum Energy Shield
- +40% to Fire Resistance
- +44% to Cold Resistance
- +31% to Lightning Resistance
Headhunter
Heavy Belt
- 23% increased Stun Threshold
- Has 2 Charm Slots
- +60 to maximum Life
- +40 to Strength
- +37 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Blood Braid
Gold Amulet
- Allocates Aspiring Genius
- +16% to Fire and Chaos Resistances
- 19% increased Rarity of Items found
- +4 to Level of all Spell Skills
- 40% increased Spell Damage
- +64 to maximum Energy Shield
- +48 to Spirit
- 30% increased Cast Speed
Call of the Brotherhood
Topaz Ring
- +24% to Lightning Resistance
- +18 to Intelligence
- 35% increased Mana Regeneration Rate
- 30% increased Freeze Buildup
- 100% of Lightning Damage Converted to Cold Damage
Phoenix Circle
Pearl Ring
- 19% increased Spell Damage while on Full Energy Shield
- 10% increased Cast Speed
- 17% increased Lightning Damage
- +104 to maximum Mana
- 23% increased Cast Speed
- +25 to Intelligence
- +38% to Lightning Resistance
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Primate for 19 seconds on use
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 25% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
Opaque Ultimate Life Flask of the Surgeon
- 43% increased Amount Recovered
- 33% Chance to gain a Charge when you kill an enemy
Lavianga's Spirits
Gargantuan Mana Flask
- This Flask cannot be Used but applies its Effect constantly
- 72% reduced Amount Recovered
Skills & Gems
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
No support gems detected for this skill.
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