Spear Throw Spear Stab Ignite Titan (249% Physical Damage)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute39+195
- to Strength5+46
- increased Strength28%
- to Dexterity1+15
Attack Damage›
- increased Attack Damage while Surrounded8270%
- increased Attack Damage7118%
- increased Melee Damage226%
- increased Attack Area Damage216%
Critical›
- increased Critical Hit Chance565%
- increased Critical Damage Bonus483%
- increased Critical Damage Bonus for Attack Damage350%
- increased Critical Hit Chance for Attacks335%
Armour›
- increased Armour7120%
- of Armour also applies to Elemental Damage560%
- increased Armour while Surrounded260%
- defend with # % of Armour against Projectile Attacks1120%
Gem›
- increased Skill Effect Duration9117%
- increased Reservation Efficiency of Herald Skills212%
- chance for Slam Skills you use yourself to cause an additional Aftershock125%
- increased effect of Small Passive Skills150%
Speed›
- increased Attack Speed624%
- increased Skill Speed312%
- increased Attack Speed with One Handed Weapons211%
- increased Attack Speed if you've been Hit Recently115%
Area›
- increased Area of Effect for Attacks747%
- increased Parry Hit Area of Effect228%
- increased Surrounded Area of Effect150%
Damage›
- increased Damage with One Handed Weapons565%
Gear
The Ordained
Grand Spear
- Gain 5% of Damage as Extra Damage of all Elements
- Bonded: 8% chance to gain an additional random Charge when you gain a Charge
- 25% increased Melee Strike Range with this weapon
- 249% increased Physical Damage
- Adds 1 to 220 Lightning Damage
- +7.32% to Critical Hit Chance
- Life Leech recovers based on your Lightning damage as well as Physical damage
- Create a Fragment of Divinity in your Presence every 4 seconds
Sacred Flame
Shrine Sceptre
- 18% reduced Attribute Requirements
- 15% increased Spirit
- Bonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
- Gain 55% of Damage as Extra Fire Damage
- Allies in your Presence Regenerate 3% of their Maximum Life per second
- Allies in your Presence Gain 25% of Damage as Extra Fire Damage
- Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
- Twice Corrupted
Constricting Command
Runemastered Viper Cap
- +18% to Lightning Resistance
- +4 to Maximum Rage
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +96 to maximum Life
- +12 to all Attributes
- 8.4 Life Regeneration per second
- Require 4 fewer enemies to be Surrounded
- Corrupted
Corpse Jack
Warlord Cuirass
- 18% increased Armour, Evasion and Energy Shield
- +10% of Armour also applies to Chaos Damage
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: +8% to Chaos Resistance
- 110% increased Armour
- +24% of Armour also applies to Elemental Damage
- +395 to Armour
- 39% increased Armour
- 35% reduced Attribute Requirements
- +28 to Strength
- 46% reduced Ignite Duration on you
Corpse Claw
Blacksteel Gauntlets
- Critical Hit chance is Lucky against Parried enemies
- Adds 1 to 47 Lightning damage to Attacks
- +74 to Armour
- +65 to Evasion Rating
- Adds 16 to 30 Physical Damage to Attacks
- +2 to Level of all Melee Skills
- +36% to Cold Resistance
- Leech 8.26% of Physical Attack Damage as Mana
Grim League
Tasalian Greaves
- 5% increased Movement Speed
- Bonded: 10% increased Cooldown Recovery Rate
- +16% to Lightning and Chaos Resistances
- 30% increased Movement Speed
- +164 to Armour
- 98% increased Armour
- +42% of Armour also applies to Elemental Damage
- 59% reduced Freeze Duration on you
Viper Lash
Double Belt
- 22% increased Life Regeneration rate during Effect of any Life Flask
- Has 2 Charm Slots
- 27% increased Charm Charges gained
- +349 to Armour
- +171 to maximum Life
- +44% to Cold Resistance
- +40% to Lightning Resistance
- 18% reduced Flask Charges used
Dragon Idol
Bloodstone Amulet
- Allocates Cooked
- +42 to maximum Life
- +136 to Accuracy Rating
- +127 to maximum Life
- +39 to maximum Mana
- +3 to Level of all Melee Skills
- +12 to all Attributes
- +21 to Dexterity
Armageddon Hold
Amethyst Ring
- +16% to Fire and Chaos Resistances
- +11% to Chaos Resistance
- Adds 7 to 16 Physical Damage to Attacks
- Adds 14 to 32 Fire damage to Attacks
- Adds 16 to 30 Cold damage to Attacks
- +34% to Fire Resistance
- 3 Life Regeneration per second
Brimstone Whorl
Ruby Ring
- +21% to Fire Resistance
- Adds 1 to 66 Lightning damage to Attacks
- 29% increased Fire Damage
- +59 to maximum Mana
- +17% to Fire Resistance
- +40% to Cold Resistance
- +49% to Lightning Resistance
Arakaali's Gift
Antidote Charm
- Used when you become Poisoned
- Recover Life equal to 20% of Mana Flask's Recovery Amount when used
- Recover Mana equal to 19% of Life Flask's Recovery Amount when used
Soaked Thawing Charm of the Medic
- Used when you become Frozen
- Recover 50 Mana when Used
- 22% Chance to gain a Charge when you kill an enemy
For Utopia
Stone Charm
- Used when you become Stunned
- Defend with 200% of Armour during effect
Abundant Ultimate Life Flask of the Surgeon
- 56% increased Amount Recovered
- 31% Chance to gain a Charge when you kill an enemy
Lavianga's Spirits
Gargantuan Mana Flask
- This Flask cannot be Used but applies its Effect constantly
- 76% reduced Amount Recovered
Skills & Gems
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
No support gems detected for this skill.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Strike with your Spear.
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