Spark Firestorm Minion Blood Mage (630% Spell Damage)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute54+270
- to Intelligence5+48
- to Strength2+20
- to Dexterity1+10
Critical›
- increased Critical Damage Bonus13305%
- increased Critical Hit Chance7130%
- increased Critical Hit Chance for Spells347%
- increased Critical Damage Bonus if you've consumed a Power Charge Recently360%
Energy Shield›
- increased maximum Energy Shield9208%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield328%
- gain additional Stun Threshold equal to # % of maximum Energy Shield328%
- to maximum Energy Shield2+20
Speed›
- increased Cast Speed427%
- increased Skill Speed316%
- increased Projectile Speed for Spell Skills223%
- increased Cast Speed when on Low Life120%
Life›
- increased maximum Life26%
- gain additional maximum Life equal to # % of the Item Energy Shield on Equipped Body Armour1100%
- life remnants gain per globe: #1+1
- of Life Loss from Hits is prevented, then that much Life is lost over # seconds instead125%
Jewel›
- [Jewel] Socket90
Charges›
- increased Power Charge Duration212%
- gain a Power Charge when you consume an Elemental Infusion1+1
- to Maximum Power Charges1+2
Damage›
- increased Damage against Dazed Enemies245%
- damage and Criticals vs Dazed Enemies10
Gear
Runeseeker's Call
Runemastered Runic Fork
- 630% increased Spell Damage
- +9 to Level of all Spell Skills
- 84% increased Critical Hit Chance for Spells
- Gain 15% of Damage as Extra Damage of all Elements
- additional Elemental Infusion of the same type
- Bonded: 75% increased Critical Damage Bonus
- Bonded: 36% chance when collecting an Elemental Infusion to gain an
- Bonded: Archon recovery period expires 90% faster
- Bonded: Break Armour on Critical Hit with Spells equal to 72% of Physical Damage dealt
- Bonded: Leeches 3% of maximum Life when you Cast a Spell
- 48% chance for Spell Skills to fire 2 additional Projectiles
- Only Runes can be Socketed in this item
- 200% increased effect of Socketed Runes
- Corrupted
Entropy Ward
Tasalian Focus
- 24% increased Cooldown Recovery Rate
- Bonded: 40% increased effect of Archon Buffs on you
- 93% increased Energy Shield
- +2 to Level of all Spell Skills
- +88 to maximum Energy Shield
- 87% increased Spell Damage
- 47% increased Critical Hit Chance for Spells
- 28% increased Cast Speed
- Gain 9% of Elemental Damage as Extra Cold Damage
Brood Visor
Ancestral Tiara
- +18% to Cold Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +43 to maximum Energy Shield
- 100% increased Energy Shield
- 40% increased Energy Shield
- +35 to maximum Mana
- +91% to Fire Resistance
Temporalis
Silk Robe
- 40% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- +117 to maximum Energy Shield
- +18% to all Elemental Resistances
- 23% of Damage taken Recouped as Life
- 29% of Damage taken Recouped as Mana
- Skills have -1.97 seconds to Cooldown
Essentia Sanguis
Furtive Wraps
- 8% increased Cast Speed
- 50% increased Glory generation
- Bonded: Banner Skills have 20% increased Aura Magnitudes
- Bonded: 20% increased Mana Cost Efficiency while on Low Mana
- 57% increased Evasion and Energy Shield
- Adds 1 to 30 Lightning damage to Attacks
- +25 to Intelligence
- +27% to Lightning Resistance
- Life Leech is Converted to Energy Shield Leech
- Corrupted
Glyph Sole
Sekhema Sandals
- +18% to Cold Resistance
- Can roll Chronomancy modifiers
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 10% increased Cooldown Recovery Rate
- +40% to Cold Resistance
- 28% increased Cooldown Recovery Rate
- +58 to maximum Energy Shield
- 99% increased Energy Shield
- 30% increased Movement Speed
- +15 to Spirit
Headhunter
Heavy Belt
- 26% increased Stun Threshold
- Has 3 Charm Slots
- +49 to maximum Life
- +40 to Strength
- +38 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Choir of the Storm
Jade Amulet
- Allocates Pure Power
- +14 to Dexterity
- +120% to Lightning Resistance
- Critical Hits Ignore Enemy Monster Lightning Resistance
- Trigger Lightning Bolt Skill on Critical Hit
Beast Turn
Prismatic Ring
- Gain 14% of Damage as Extra Lightning Damage with Spells
- +12% to all Elemental Resistances
- 27% increased Lightning Damage
- +175 to maximum Mana
- 23% increased Cast Speed
- +19% to all Elemental Resistances
- 15% increased Rarity of Items found
Grip of Kulemak
Abyssal Signet
- Inflict Abyssal Wasting on Hit
- Gain 12% of Damage as Extra Lightning Damage
- 34% increased maximum Energy Shield
- 39% increased Critical Hit Chance
- 7% increased Dexterity
- 18% faster start of Energy Shield Recharge
- 26% reduced Presence Area of Effect
- 24% reduced Light Radius
- Gain Arcane Surge when a Minion Dies
- You and Allies in your Presence have 12% increased Cast Speed
Sanguis Heroum
Staunching Charm
- Used when you start Bleeding
- Gains 0.17 Charges per Second
- Creates Consecrated Ground on use
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 25% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Cat for 14 seconds on use
Concentrated Ultimate Life Flask of the Chemist
- 69% increased Amount Recovered
- 32% reduced Charges per use
Substantial Ultimate Mana Flask of the Abundant
- 64% increased Amount Recovered
- 56% increased Charges
Skills & Gems
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
No support gems detected for this skill.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
No support gems detected for this skill.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
No support gems detected for this skill.
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