Spark Elemental Weakness Archmage Blood Mage (Sunsplinter)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute44+220
- to Intelligence3+30
- to Strength2+20
- to Dexterity1+10
Critical›
- increased Critical Damage Bonus13270%
- increased Critical Hit Chance for Spells9108%
- increased Critical Spell Damage Bonus8120%
- increased Critical Hit Chance7130%
Life›
- on Hitting an Enemy while a Life Flask is at full Charges, # % of its Charges are consumed Gain {#}% of damage as Physical damage for {#} seconds per Charge consumed this way35041%
- increased maximum Life26%
- gain # Life Flask Charge per # % Life spent11%
- gain additional maximum Life equal to # % of the Item Energy Shield on Equipped Body Armour1100%
Mana›
- increased Mana Regeneration Rate665%
- increased Mana Cost of Skills2-25%
- increased maximum Mana18%
- increased Spell Damage per # maximum Mana13%
Speed›
- increased Cast Speed427%
- increased Projectile Speed for Spell Skills223%
- reduced Projectile Speed for Spell Skills2-15%
Curse›
- faster Curse Activation4-70%
- increased Curse Magnitudes39%
- your Curses have # % increased Magnitudes if # % of Curse Duration expired120%
Jewel›
- [Jewel] Socket60
Spell Damage›
- increased Spell Damage559%
Gear
Fate Thirst
Dueling Wand
- +1 to Level of all Spell Skills
- Bonded: Archon recovery period expires 30% faster
- Gain 26% of Damage as Extra Fire Damage
- +5 to Level of all Cold Spell Skills
- Gain 27% of Damage as Extra Lightning Damage
- 56% increased Critical Hit Chance for Spells
- +164 to maximum Mana
- +1 to Level of all Spell Skills
- 45% increased Cast Speed
- Gain 11% of Elemental Damage as Extra Cold Damage
Sunsplinter
Array Buckler
- +22% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- 271% increased Evasion Rating
- +4 to Level of all Fire Skills
- +1 to Level of all Cold Skills
- +2 to Level of all Lightning Skills
- +2% to Maximum Fire Resistance
- +1% to Maximum Cold Resistance
- +3% to Maximum Lightning Resistance
- Corrupted
Carrion Keep
Ancestral Tiara
- 18% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +73 to maximum Energy Shield
- 90% increased Energy Shield
- 37% increased Rarity of Items found
- +30% to Lightning Resistance
- +31% to Lightning Resistance
Apocalypse Cloak
Vile Robe
- 40% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- +96 to maximum Energy Shield
- +30 to maximum Energy Shield
- 150% increased Energy Shield
- +32 to Intelligence
- +38% to Cold Resistance
- +36% to Lightning Resistance
- Corrupted
Miracle Palm
Vaal Gloves
- 25% increased Life Cost Efficiency
- 50% increased Glory generation
- Bonded: Banner Skills have 20% increased Aura Magnitudes
- +56 to maximum Energy Shield
- 17% increased Rarity of Items found
- 94% increased Energy Shield
- +124 to maximum Mana
- 60% increased effect of Socketed Augment Items
- 27% increased Critical Damage Bonus
Wrath Spark
Sekhema Sandals
- +22% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +28% to Fire Resistance
- 35% increased Movement Speed
- 97% increased Energy Shield
- +95 to maximum Mana
- +40% to Cold Resistance
- 18% increased Rarity of Items found
Headhunter
Heavy Belt
- 29% increased Stun Threshold
- Has 2 Charm Slots
- +40 to maximum Life
- +36 to Strength
- +39 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Hate Idol
Gold Amulet
- Allocates Invigorating Grandeur
- +39 to Spirit
- 17% increased Rarity of Items found
- 7% increased maximum Mana
- +170 to maximum Mana
- 17% increased Rarity of Items found
- +4 to Level of all Spell Skills
- 35% increased Cast Speed
Andvarius
Gold Ring
- 14% increased Rarity of Items found
- 69% increased Rarity of Items found
- +10 to Dexterity
- -20% to all Elemental Resistances
- Corrupted
Andvarius
Gold Ring
- 14% increased Rarity of Items found
- 69% increased Rarity of Items found
- +10 to Dexterity
- -20% to all Elemental Resistances
- Corrupted
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Stag for 17 seconds on use
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 21% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
Sanguis Heroum
Staunching Charm
- Used when you start Bleeding
- Gains 0.18 Charges per Second
- Creates Consecrated Ground on use
Conjurer's Ultimate Life Flask of the Ample
- Grants 72% of Life Recovery to Minions
- 70% increased Charges
Viscous Ultimate Mana Flask of the Apprentice
- 58% increased Recovery rate
- 16% reduced Charges per use
Skills & Gems
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
No support gems detected for this skill.
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