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Snipe Ice Shot Freeze Pathfinder (134% Physical Damage)

Pathfinder·RangerPatch 0.5.2·byPublic Builds
Version 1·Updated Jun 13, 2026
New build
A
exiles.buildtier
Scored against 39 similar endgame builds
DamageS
SurvivalA
SpeedA
UtilityA

Overview

Offense

1. Ice Shot
504,374
2. Mirage Archer
114,693
Hit DPS
503,572
Attacks/sec
2.31
Average hit
214,111

Utility

Mana
689
Spirit
145
Gear spirit
90
Move speed
x1.59

Defense

Life
1,740
ES
3,997
Gear ES
1,037
Ward
104
Character evasion
9,366
Gear evasion
1,507
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
30%

Passive Tree

163
Nodes
42
Notables
0
Keystones

Key Passives

Tenfold AttacksNotable
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
SpeedAttribute
Traveller's WisdomNotable
Attribute Passive Skills can instead grant 5% increased Damage Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute
Coming CalamityNotable
40% increased Cold Damage while affected by Herald of Ice
40% increased Fire Damage while affected by Herald of Ash
40% increased Lightning Damage while affected by Herald of Thunder
Cold DamageFire DamageLightning Damage
True StrikeNotable
+10 to Dexterity
20% increased Critical Hit Chance
AttributeCritical
For the JugularNotable
25% increased Critical Damage Bonus
+10 to Intelligence
CriticalAttribute
BlurNotable
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
AttributeMovement SpeedEvasion
Mindful AwarenessNotable
24% increased Evasion Rating
24% increased maximum Energy Shield
EvasionEnergy Shield
Killer InstinctNotable
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life
Life

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute37+185
  • to Dexterity7+58
  • to Intelligence4+30
  • to Strength2+20
Critical
PassiveCountTotal
  • increased Critical Damage Bonus10215%
  • increased Critical Hit Chance9120%
  • increased Damage if you've dealt a Critical Hit in the past # seconds240%
  • arrows gain Critical Hit Chance as they travel farther, up to # % increased Critical Hit Chance after # metres140%
Evasion
PassiveCountTotal
  • increased Evasion Rating16245%
  • gain Deflection Rating equal to # % of Evasion Rating328%
  • increased Evasion Rating if you have Hit an Enemy Recently130%
  • increased Evasion Rating if you haven't been Hit Recently120%
Speed
PassiveCountTotal
  • increased Attack Speed621%
  • increased Skill Speed524%
  • increased Attack and Cast Speed18%
  • increased Attack Speed during any Flask Effect16%
Attack Damage
PassiveCountTotal
  • increased Attack Damage14177%
Energy Shield
PassiveCountTotal
  • increased maximum Energy Shield9120%
  • faster start of Energy Shield Recharge110%
  • reduced Global Armour, Evasion and Energy Shield1-25%
  • to Evasion Rating per # Item Energy Shield on Equipped Helmet1+1
Ailment
PassiveCountTotal
  • increased Freeze Buildup680%
  • increased Magnitude of Shock you inflict475%
  • ailment Magnitude20
Movement Speed
PassiveCountTotal
  • increased Movement Speed516%
  • increased Movement Speed if you've used a Mark Recently14%
  • increased Movement Speed while you have Energy Shield13%
  • less Movement Speed Penalty from using Skills while moving1-30%

Gear

Damnation Wing

Warmonger Bow

Item Level 81
Rare
Properties
Range120
Physical Damage232-357
Quality25
SocketsS S
Attacks per Second1.4
Critical Hit Chance5%
Total DPS412.3
Physical DPS412.3
Requirements
Level77
Rune
  • 20% increased Physical Damage
  • Bow Attacks fire an additional Arrow
Bonded
  • Bonded: 20% increased Projectile Speed
  • Bonded: 20% increased effect of Fully Broken Armour
Desecrated
  • 70% increased Physical Damage
  • +159 to Accuracy Rating
Explicit
  • Adds 37 to 64 Physical Damage
  • 134% increased Physical Damage
  • +2.63% to Critical Hit Chance
  • 17% increased Attack Speed
  • Corrupted
Crafted
  • +2 to Level of all Attack Skills

Cadiro's Gambit

Primed Quiver

Item Level 80
Unique
Requirements
Level51
Enchant
  • Gain 14 Mana per enemy killed
Implicit
  • 10% increased Attack Speed
Explicit
  • Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow
  • Corrupted

Brimstone Crown

Ancestral Tiara

Item Level 80
Rare
Properties
Energy Shield373
Quality20
SocketsS
Requirements
Level80
Rune
  • +18% to Fire Resistance
Bonded
  • Bonded: +20 to maximum Life
  • Bonded: +20 to maximum Mana
Desecrated
  • +13% to Fire and Chaos Resistances
Explicit
  • +47 to maximum Energy Shield
  • 99% increased Energy Shield
  • +157 to maximum Life
  • +40% to Fire Resistance
  • Corrupted
Crafted
  • 16% increased Rarity of Items found

Morbid Carapace

Falconer's Jacket

Item Level 82
Rare
Properties
Energy Shield458
Evasion1507
Movement Speed-3%
Quality30
SocketsS S S
Requirements
Level75
Rune
  • 40% increased Armour, Evasion and Energy Shield
  • 12% increased Rarity of Items found
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
  • Bonded: 10% increased Quantity of Gold Dropped by Slain Enemies
Desecrated
  • +124 to Evasion Rating
  • +38 to maximum Energy Shield
Implicit
  • 5% increased Movement Speed
Explicit
  • +39 to Evasion Rating
  • +11 to maximum Energy Shield
  • 142% increased Evasion and Energy Shield
  • +33 to Dexterity
  • +42% to Lightning Resistance
  • 25% increased Energy Shield Recharge Rate
  • Corrupted

Behemoth Knuckle

Runeforged Opulent Gloves

Item Level 82
Rare
Properties
Energy Shield35
Quality20
SocketsS S
Ward76
Requirements
Level70
Rune
  • 8% increased Attack Speed
  • Can roll Marksman modifiers
Bonded
  • Bonded: 20% increased Projectile Damage
  • Bonded: 20% reduced Slowing Potency of Debuffs on You
Desecrated
  • +57% Surpassing chance to fire an additional Projectile
Explicit
  • +2 to Level of all Projectile Skills
  • Adds 17 to 29 Fire damage to Attacks
  • Adds 22 to 36 Cold damage to Attacks
  • Adds 2 to 58 Lightning damage to Attacks
Crafted
  • 26% increased Critical Damage Bonus

Miracle Track

Sekhema Sandals

Item Level 82
Rare
Properties
Energy Shield171
Quality20
SocketsS
Requirements
Level80
Rune
  • 5% increased Movement Speed
Bonded
  • Bonded: 10% increased Cooldown Recovery Rate
Desecrated
  • +17% to Cold and Chaos Resistances
Explicit
  • 35% increased Movement Speed
  • 72% increased Energy Shield
  • +124 to maximum Life
  • 16% increased Rarity of Items found
  • Corrupted
Crafted
  • +32% to Fire Resistance

Headhunter

Heavy Belt

Item Level 79
Unique
Properties
Charm Slots3
Requirements
Level50
Implicit
  • 20% increased Stun Threshold
  • Has 3 Charm Slots
Explicit
  • +60 to maximum Life
  • +25 to Strength
  • +39 to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds
  • Corrupted

Dusk Choker

Gold Amulet

Item Level 79
Rare
Requirements
Level35
Enchant
  • Allocates Zarokh's Gift
Desecrated
  • +45 to Spirit
Implicit
  • 17% increased Rarity of Items found
Explicit
  • 38% increased Critical Hit Chance
  • 70% increased maximum Energy Shield
  • +3 to Level of all Projectile Skills
  • +39% to Lightning Resistance
Crafted
  • 33% increased Global Armour, Evasion and Energy Shield

Oblivion Band

Breach Ring

Item Level 82
Rare
Requirements
Level40
Desecrated
  • Adds 30 to 48 Cold damage to Attacks
Implicit
  • +20% to Maximum Quality
Explicit
  • Adds 43 to 67 Fire damage to Attacks
  • Adds 28 to 51 Physical Damage to Attacks
  • +10% to all Elemental Resistances
  • +44% to Cold Resistance
  • +42% to Lightning Resistance

Kalandra's Touch

Ring

Item Level 80
Unique
Requirements
Level0
Implicit
  • Reflects opposite Ring

The Fall of the Axe

Silver Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect

Nascent Hope

Thawing Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use40
Duration30
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • 20% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use

Rite of Passage

Golden Charm

Item Level 81
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Serpent for 19 seconds on use

Substantial Ultimate Life Flask of the Surgeon

Item Level 65
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 62% increased Amount Recovered
  • 31% Chance to gain a Charge when you kill an enemy

Lavianga's Spirits

Gargantuan Mana Flask

Item Level 80
Unique
Properties
Charges Max75
Charges Per Use10
Duration20
Mana Per Use185
Quality20
Requirements
Level49
Implicit
  • This Flask cannot be Used but applies its Effect constantly
  • 70% reduced Amount Recovered

Skills & Gems

Mirage Deadeye(Lv20)4 gems

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 4.05 seconds
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
Snipe(Lv19)5 gems

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Concentrated EffectSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Lv1
Window Of OpportunitySupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Lv1
Close CombatSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Lv1
Mirage Archer(Lv19)4 gems

While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage duration is 5.05 seconds
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Lv1
Ice Shot(Lv20)5 gems

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

Rakiatas FlowSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
ForkSupports Projectile skills, making their Projectiles Fork.Lv1
Ice BiteSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.Lv1
Garukhans ResolveSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Lv1
Herald of Ice(Lv20)5 gems

While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

Cold MasterySupports Cold skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Cold InfusionSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Lv1
Freezing Mark(Lv19)5 gems

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Hits against Marked enemy cause 25% more Freeze buildup
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Mark Of SiphoningSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Lv1
Eternal MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Lv1
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Lv1
Oisins OathSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.Lv1
Tornado Shot(Lv18)5 gems

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

PersistenceSupports any skill that has a duration, making that duration longer.Lv1
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.Lv1
OverabundanceSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Lv1
BlindSupports any skill that Hits enemies, causing them to Blind on Hit.Lv1
Physical MasterySupports Physical skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Ice-Tipped Arrows(Lv19)3 gems

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
ExpediteSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Lv1
Barrage(Lv18)3 gems

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

600% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Lv1
Arcane TempoSupports Spells, causing them to cast faster.Lv1
Ghost Dance(Lv19)3 gems

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.

Gain a Ghost Shroud every 12 seconds
ClaritySupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
CannibalismSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.Lv1

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