Rolling Slam Hammer Of The Gods Bear Titan (344% Physical Damage)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute27+135
- to Strength10+113
- to all Attributes5+15
- increased Strength28%
Armour›
- increased Armour11193%
- of Armour also applies to Elemental Damage560%
- increased effect of Fully Broken Armour335%
- break # % increased Armour125%
Damage›
- ancestrally Boosted Attacks deal # % increased Damage7102%
- empowered Attacks deal # % increased Damage7110%
- increased Damage with Two Handed Weapons580%
- increased Damage with Maces453%
Attack Damage›
- increased Melee Damage674%
- increased Attack Damage486%
- increased Attack Area Damage220%
- increased Melee Damage against Heavy Stunned enemies140%
Warcry›
- increased Warcry Cooldown Recovery Rate789%
- increased total Power counted by Warcries430%
- warcries Empower an additional Attack1+1
- warcries have # % chance to Empower # additional Attacks115%
Leech & Recovery›
- increased Warcry Cooldown Recovery Rate789%
- increased Cooldown Recovery Rate430%
- enemies in your Presence have -#% reduced Cooldown Recovery Rate1-10%
Gem›
- chance for Mace Slam Skills you use yourself to cause an additional Aftershock218%
- slam Skills have # % increased Area of Effect216%
- chance for Slam Skills you use yourself to cause an additional Aftershock125%
- every second Slam Skill you use yourself is Ancestrally Boosted1+1
Stun›
- increased Stun Buildup8112%
- your Heavy Stun buildup empties # % faster150%
Gear
The Hammer of Faith
Giant Maul
- 18% increased Physical Damage
- 50% increased Attack Damage against Rare or Unique Enemies
- Gain 5% of Damage as Extra Damage of all Elements
- Bonded: +1 to Level of all Attack Skills
- Bonded: 20% increased effect of Fully Broken Armour
- Bonded: 8% chance to gain an additional random Charge when you gain a Charge
- 344% increased Physical Damage
- 10% reduced Attack Speed
- +10% to all Elemental Resistances
- 50% increased Mana Regeneration Rate
- Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
- Corrupted
Chernobog's Pillar
Blacksteel Tower Shield
- 14% increased Block chance
- +11% to Chaos Resistance
- +25% of Armour also applies to Elemental Damage
- Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy
- 104% increased Armour
- +40% to Fire Resistance
- +26% to Chaos Resistance
- +151 to Stun Threshold
- Gain 1% of damage as Fire damage per 1% Chance to Block
- Corrupted
Storm Crest
Warmonger Greathelm
- +5% to all Elemental Resistances
- +4 to Maximum Rage
- +181 to Armour
- 94% increased Armour
- +162 to maximum Life
- +32 to Strength
- +30 to Intelligence
- +41% of Armour also applies to Elemental Damage
- Corrupted
The Brass Dome
Champion Cuirass
- +14% to Chaos Resistance
- 40% increased Armour, Evasion and Energy Shield
- 15% of Chaos Damage from Hits taken as a Damage of a random Element
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- Bonded: +13% to Chaos Resistance
- 577% increased Armour
- -1% to all Maximum Elemental Resistances
- +272 to Stun Threshold
- Take no Extra Damage from Critical Hits
- Corrupted
Woe Knuckle
Massive Mitts
- 8% increased Attack Speed
- Bonded: 20% reduced Slowing Potency of Debuffs on You
- Leech 10.81% of Physical Attack Damage as Life
- 44% increased Armour
- Adds 24 to 42 Fire damage to Attacks
- +180 to maximum Life
- +2 to Level of all Melee Skills
- 18% increased Rarity of Items found
Domination Dash
Carved Greaves
- Your speed is unaffected by Slows
- Bonded: 5% increased Movement Speed
- +185 to Armour
- +102 to maximum Life
- +28 to Strength
- +41% to Cold Resistance
- +42% to Lightning Resistance
- 30% increased Movement Speed
Headhunter
Heavy Belt
- 15% increased Armour
- 20% increased Stun Threshold
- Has 2 Charm Slots
- +50 to maximum Life
- +20 to Strength
- +28 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
- Corrupted
Empyrean Pendant
Jade Amulet
- Allocates Acceleration
- 24% increased Global Armour, Evasion and Energy Shield
- +10 to Dexterity
- +150 to maximum Life
- 9% increased maximum Life
- +3 to Level of all Melee Skills
- +21 to Strength
- +15% to all Elemental Resistances
Rapture Loop
Prismatic Ring
- +12% to all Elemental Resistances
- Adds 7 to 20 Physical Damage to Attacks
- Adds 24 to 40 Fire damage to Attacks
- +117 to maximum Life
- +33 to Strength
- +14% to all Elemental Resistances
- +30% to Fire Resistance
Hypnotic Knot
Topaz Ring
- +25% to Lightning Resistance
- Adds 10 to 18 Physical Damage to Attacks
- Adds 3 to 75 Lightning damage to Attacks
- +112 to maximum Life
- +29 to Strength
- +37% to Cold Resistance
- +46% to Lightning Resistance
Analyst's Thawing Charm of the Practitioner
- Used when you become Frozen
- 23% increased Duration
- 18% reduced Charges per use
The Black Cat
Grounding Charm
- Used when you become Shocked
- 13% increased Duration
- Lightning Damage of Enemies Hitting you is Unlucky during effect
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Bear for 15 seconds on use
Saturated Ultimate Life Flask of the Sylvan
- Gains 0.25 Charges per Second
- 77% increased Amount Recovered
Lavianga's Spirits
Gargantuan Mana Flask
- This Flask cannot be Used but applies its Effect constantly
- 70% reduced Amount Recovered
Skills & Gems
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
No support gems detected for this skill.
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