Ice Nova Temporal Chains CoC Chronomancer (49% Crit Chance)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute32+160
- to Intelligence3+43
Energy Shield›
- increased maximum Energy Shield10238%
- faster start of Energy Shield Recharge416%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield220%
- gain additional Stun Threshold equal to # % of maximum Energy Shield220%
Critical›
- increased Critical Hit Chance10145%
- increased Critical Hit Chance for Spells565%
- hits have -#% reduced Critical Hit Chance against you1-25%
- increased Critical Hit Chance if you've Triggered a Skill Recently125%
Curse›
- increased Curse Magnitudes656%
- increased Curse Duration4100%
- reduced Curse Duration1-25%
Gem›
- meta Skills gain # % increased Energy532%
- spell Skills have # % increased Area of Effect443%
- chance for Trigger skills to refund half of Energy Spent125%
- to Level of all Cold Skills1+1
Elemental Damage›
- increased Elemental Damage872%
- gain # % of Elemental Damage as Extra Cold Damage16%
- increased Damage for each type of Elemental Ailment on Enemy120%
Cold Damage›
- increased Cold Damage778%
- gain # % of Damage as Extra Cold Damage while on Chilled Ground115%
Ailment›
- increased Freeze Buildup372%
- immune to Freeze and Chill while affected by an Archon Buff1+1
- increased Freeze Duration on Enemies120%
- reduced Effect of Chill on you1-40%
Gear
Vortex Thirst
Dueling Wand
- +1 to Level of all Spell Skills
- Bonded: Archon recovery period expires 30% faster
- Gain 30% of Damage as Extra Fire Damage
- +5 to Level of all Cold Spell Skills
- Gain 28% of Damage as Extra Lightning Damage
- 119% increased Cold Damage
- 49% increased Critical Hit Chance for Spells
- 40% increased Cast Speed
- Gain 12% of Elemental Damage as Extra Cold Damage
Mind Ward
Runeforged Druidic Focus
- +22% to Cold Resistance
- 12% increased Cooldown Recovery Rate
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 20% increased effect of Archon Buffs on you
- +81 to maximum Energy Shield
- 37% increased Energy Shield
- +190 to maximum Mana
- +2 to Level of all Spell Skills
- 48% increased Critical Hit Chance for Spells
- 43% increased Cast Speed
- Gain 14% of Elemental Damage as Extra Cold Damage
Bramble Peak
Ancestral Tiara
- 15% increased Cost Efficiency
- Bonded: Meta Skills have 15% increased Reservation Efficiency
- 24% increased Critical Hit Chance
- +65 to maximum Energy Shield
- 100% increased Energy Shield
- +40% to Cold Resistance
- 18% increased Energy Shield Recharge Rate
- 29% increased Mana Cost Efficiency
Woe Pelt
Vile Robe
- 40% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- +12 to Dexterity and Intelligence
- +23 to maximum Energy Shield
- 136% increased Energy Shield
- +61 to Spirit
- 52% reduced Duration of Bleeding on You
- 25% reduced Slowing Potency of Debuffs on You
Maligaro's Virtuosity
Runemastered Fine Bracers
- Destroys all Augment Sockets on the item to create a Jewel Socket
- 68% increased Evasion Rating
- 30% increased Critical Hit Chance
- 5% increased Attack Speed
- +20 to Dexterity
- Your Critical Hit Chance cannot be Rerolled
- Your Critical Damage Bonus is 250%
Havoc Tread
Runeforged Sandsworn Sandals
- 5% increased Movement Speed
- Bonded: 10% increased Cooldown Recovery Rate
- 74% increased Energy Shield
- 35% increased Movement Speed
- +45 to maximum Energy Shield
- +36% to Fire Resistance
- +29% to Cold Resistance
- +14 to Spirit
Headhunter
Heavy Belt
- 21% increased Stun Threshold
- Has 2 Charm Slots
- +54 to maximum Life
- +40 to Strength
- +40 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Gale Rosary
Solar Amulet
- Allocates Dominion
- 55% increased Mana Regeneration Rate
- +15 to Spirit
- 50% increased maximum Energy Shield
- 18% increased Rarity of Items found
- +3 to Level of all Spell Skills
- +39% to Lightning Resistance
- 30% increased Global Armour, Evasion and Energy Shield
Wrath Circle
Unset Ring
- Remnants you create have 8% increased effect
- Grants 1 additional Skill Slot
- +98 to maximum Mana
- +23% to all Elemental Resistances
- +55% to Fire Resistance
- +57% to Lightning Resistance
- 28% increased Explicit Resistance Modifier magnitudes
Ghoul Whorl
Grasping Ring
- Energy Shield Recharge starts after spending a total of
- 2000 Mana, no more than once every 2 seconds
- 21% increased Spell Damage while on Full Energy Shield
- This item gains bonuses from Socketed Items as though it was Gloves
- 18% increased Rarity of Items found
- 22% increased Cast Speed
- +21 to Intelligence
- 46% increased effect of Arcane Surge on you
- 26% increased Mana Cost Efficiency of Spells
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Owl for 12 seconds on use
Herbal Stone Charm of the Foliage
- Used when you become Stunned
- Gains 0.15 Charges per Second
- Recover 11 Life when Used
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
Blood of the Warrior
Gargantuan Life Flask
- 90% less Life Recovered
- Effect is not removed when Unreserved Life is Filled
- 28% of Damage taken during effect Recouped as Life
- Gain 3 Rage when Hit by an Enemy during effect
- No Inherent loss of Rage during effect
- 39% increased Duration
Potent Ultimate Mana Flask of the Surgeon
- 74% increased Amount Recovered
- 33% Chance to gain a Charge when you kill an enemy
Skills & Gems
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
No support gems detected for this skill.
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