Spark Pounce Archmage Gemling Legionnaire (71% Crit Chance)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute51+255
- to Intelligence5+68
- to Dexterity3+25
- to Strength2+15
Critical›
- increased Critical Damage Bonus12290%
- increased Critical Hit Chance6120%
- increased Critical Spell Damage Bonus575%
- for each colour of Socketed Support Gem that is most numerous, gain: •Red: Hits against you have no Critical Damage Bonus •Blue: Skills have {#}% more cost •Green: {#}% more Movement Speed Penalty from using Skills while Moving33%
Mana›
- increased Mana Regeneration Rate12127%
- increased Mana Cost Efficiency667%
- gain Elemental Archon after spending # % of your Maximum Mana1100%
- increased Mana Cost of Skills1-10%
Jewel›
- [Jewel] Socket70
Movement Speed›
- increased Movement Speed413%
- ignore all Movement Penalties from Armour1+1
- reduced Movement Speed Penalty from using Skills while moving1-5%
Life›
- of Damage is taken from Mana before Life632%
Speed›
- increased Skill Speed316%
- increased Attack Speed while not on Low Mana115%
- increased Projectile Speed115%
Gem›
- to Quality of all Skills36%
- gem Quality grants Socketed Skills an additional effect1+1
Gear
Damnation Spire
Dueling Wand
- +1 to Level of all Spell Skills
- Bonded: Archon recovery period expires 30% faster
- 102% increased Lightning Damage
- +5 to Level of all Lightning Spell Skills
- Gain 30% of Damage as Extra Cold Damage
- 71% increased Critical Hit Chance for Spells
- +187 to maximum Mana
- +1 to Level of all Spell Skills
- 45% increased Cast Speed
- Gain 12% of Elemental Damage as Extra Cold Damage
Rathpith Globe
Sacred Focus
- +50 to maximum Mana
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- 93% increased Energy Shield
- +73 to maximum Life
- Non-Channelling Spells cost an additional 6% of your maximum Life
- Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Mana
- Non-Channelling Spells deal 6% increased Damage per 100 maximum Mana
- Corrupted
Morbid Corona
Kamasan Tiara
- Allocates Gem Enthusiast
- +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
- Raven-Touched
- +71 to maximum Energy Shield
- 129% increased Energy Shield
- +43 to maximum Life
- +38% to Lightning Resistance
- 20.2 Life Regeneration per second
- Corrupted
- 16% increased Rarity of Items found
Empyrean Suit
Feathered Raiment
- 20% increased Armour, Evasion and Energy Shield
- 15% of Damage is taken from Mana before Life
- Can roll Soul modifiers
- Bonded: +20 to maximum Life
- Bonded: 3% increased maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 3% increased maximum Mana
- Bonded: 8% of Maximum Life Converted to Energy Shield
- 19% of Damage is taken from Mana before Life
- 9% of Damage is taken from Mana before Life
- 20% increased maximum Mana
- +92 to maximum Energy Shield
- 110% increased Energy Shield
- +33 to Intelligence
- +40% to Cold Resistance
Plague Mitts
Runeforged Sirenscale Gloves
- +11% to Chaos Resistance
- Can roll Marksman modifiers
- Bonded: 20% increased Projectile Damage
- 14% chance to Gain Arcane Surge when you deal a Critical Hit
- +2 to Level of all Projectile Skills
- Adds 13 to 22 Physical Damage to Attacks
- +124 to maximum Mana
- 37% increased Projectile Damage
- +49% Surpassing chance to fire an additional Projectile
Armageddon Track
Sekhema Sandals
- 5% increased Movement Speed
- +22% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 10% increased Cooldown Recovery Rate
- 35% increased Movement Speed
- +50 to maximum Energy Shield
- 92% increased Energy Shield
- +42% to Fire Resistance
- +37% to Cold Resistance
- +44% to Lightning Resistance
Mageblood
Utility Belt
- Has 3 Charm Slots
- 20% of Flask Recovery applied Instantly
- Legacy of Quicksilver
- Legacy of Bismuth
- Legacy of Quicksilver
- Legacy of Bismuth
- All Mage's Legacies have 47% increased effect per duplicate Mage's Legacy you have
Corpse Collar
Solar Amulet
- Allocates Thaumaturgic Generator
- 15% of Damage is taken from Mana before Life
- +11 to Spirit
- +4 to Level of all Spell Skills
- 37% increased Spell Damage
- 42% increased maximum Energy Shield
- +50 to Spirit
- +30 to Intelligence
Agony Finger
Mnemonic Ring
- 92% increased Mana Regeneration Rate
- 8% increased maximum Mana
- 21% increased Mana Cost Efficiency of Spells
- +242 to maximum Mana
- 20% increased Cast Speed
- 28% increased Mana Regeneration Rate
- 21% increased Light Radius
- 8% increased maximum Mana
Andvarius
Gold Ring
- +15% to Chaos Resistance
- 15% increased Rarity of Items found
- 75% increased Rarity of Items found
- +10 to Dexterity
- -24% to all Elemental Resistances
- Corrupted
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Cat for 18 seconds on use
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
- Corrupted
Bright Thawing Charm of the Doctor
- Used when you become Frozen
- Also grants 200 Guard
- 26% Chance to gain a Charge when you kill an enemy
Condensed Ultimate Life Flask of the Verdant
- Gains 0.20 Charges per Second
- 64% increased Recovery rate
Lavianga's Spirits
Gargantuan Mana Flask
- This Flask cannot be Used but applies its Effect constantly
- 70% reduced Amount Recovered
- Corrupted
Skills & Gems
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
No support gems detected for this skill.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
No support gems detected for this skill.
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
No support gems detected for this skill.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
No support gems detected for this skill.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
No support gems detected for this skill.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
No support gems detected for this skill.
Similar Builds
Matched by class, ascendancy, and shared tags.