Spark Despair CoC Gemling Legionnaire (252% Crit Chance)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute37+185
- to Intelligence5+38
- to Dexterity3+20
- to all Attributes1+13
Critical›
- increased Critical Hit Chance11165%
- increased Critical Damage Bonus9200%
- for each colour of Socketed Support Gem that is most numerous, gain: •Red: Hits against you have no Critical Damage Bonus •Blue: Skills have {#}% more cost •Green: {#}% more Movement Speed Penalty from using Skills while Moving33%
- increased Critical Hit Chance for Spells345%
Curse›
- increased Curse Duration8190%
- increased Curse Magnitudes855%
- faster Curse Activation4-70%
- hex Master1+1
Energy Shield›
- increased maximum Energy Shield15252%
- faster start of Energy Shield Recharge318%
- to maximum Energy Shield2+10
- enemies you Curse cannot Recharge Energy Shield1+1
Gem›
- meta Skills gain # % increased Energy755%
- increased Skill Effect Duration345%
- reduced Skill Effect Duration3-32%
- to Quality of all Skills36%
Evasion›
- increased Evasion Rating12172%
- gain Deflection Rating equal to # % of Evasion Rating318%
- to Evasion Rating2+16
Chaos Damage›
- increased Chaos Damage10176%
- gain # % of Damage as Extra Chaos Damage111%
Spell Damage›
- triggered Spells deal # % increased Spell Damage8142%
Gear
Runeseeker's Call
Runemastered Runic Fork
- 315% increased Spell Damage
- +9 to Level of all Spell Skills
- 252% increased Critical Hit Chance for Spells
- Gain 39% of Damage as Extra Chaos Damage
- 75% chance for Spell Skills to fire 2 additional Projectiles
- Bonded: 75% increased Critical Damage Bonus
- Bonded: Gain 24% of Damage as Extra Physical Damage
- Bonded: Archon recovery period expires 90% faster
- Bonded: Break Armour on Critical Hit with Spells equal to 36% of Physical Damage dealt
- Bonded: Leeches 3% of maximum Life when you Cast a Spell
- Bonded: Every Rage also grants 3% increased Spell Damage
- 50% increased Mana Regeneration Rate
- Only Runes can be Socketed in this item
- 200% increased effect of Socketed Runes
- Corrupted
Palm of the Dreamer
Shrine Sceptre
- 15% increased Spirit
- Bonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
- Allies in your Presence deal 17 to 25 added Attack Chaos Damage
- +10 to all Attributes
- 23% reduced Light Radius
- 6% reduced Skill Effect Duration
- Gain 27% of Damage as Extra Chaos Damage
- Grants effect of Dreaming Gloom Shrine
- Corrupted
Apocalypse Visage
Jade Tiara
- Allocates Zarokh's Gift
- Raven-Touched
- +38% to Cold Resistance
- +73 to maximum Energy Shield
- 99% increased Energy Shield
- 18% increased Rarity of Items found
- +44% to Fire Resistance
- 16% increased Rarity of Items found
Atziri's Splendour
Sacrificial Regalia
- +30% to all Elemental Resistances
- +1 to Level of all Corrupted Skill Gems
- Only Soul Cores can be Socketed in this item
- This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
- Has no Attribute Requirements
- 298% increased Energy Shield
- +17% to all Elemental Resistances
- +83 to maximum Energy Shield
- Corrupted
Skull Talons
Vaal Gloves
- +18% to Lightning Resistance
- Can roll Marksman modifiers
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 20% increased Projectile Damage
- 32% increased Critical Hit Chance
- 26% increased Critical Damage Bonus
- 80% increased Energy Shield
- +2 to Level of all Projectile Skills
- 34% increased Projectile Damage
- 36% increased Effect of your Mark Skills
Decree of Flight
Ancient Leggings
- 24% increased Armour and Energy Shield
- 5% increased Movement Speed
- +0.3 metres to Dodge Roll distance
- Bonded: 30% increased Armour if you haven't Dodge Rolled Recently
- Bonded: 10% increased Cooldown Recovery Rate
- 30% increased Movement Speed
- 152% increased Armour and Energy Shield
- 29% faster Dodge Roll
- Gain Guard equal to 20% of missing Energy Shield for 4 seconds when you Dodge Roll
- Maximum amount of Guard is based on maximum Energy Shield instead
- Divine Flight
- Corrupted
Headhunter
Heavy Belt
- 29% increased Stun Threshold
- Has 3 Charm Slots
- +40 to maximum Life
- +39 to Strength
- +34 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Morbid Braid
Absent Amulet
- Allocates Paragon
- +6.94% to Fire Spell Critical Hit Chance
- -1 Prefix Modifier allowed
- -1 Suffix Modifier allowed
- +50 to Spirit
- +4 to Level of all Spell Skills
- 26% increased Global Armour, Evasion and Energy Shield
Viper Gyre
Gold Ring
- +19% to Cold and Chaos Resistances
- 15% increased Rarity of Items found
- 22% increased Fire Damage
- 27% increased Chaos Damage
- 19% increased Rarity of Items found
- +19% to all Elemental Resistances
- 15% increased Rarity of Items found
Snakepit
Pearl Ring
- 12% increased Cast Speed
- 16% increased Cast Speed
- Projectiles from Spells cannot Pierce
- 9% chance for Spell Skills to fire 2 additional Projectiles
- Corrupted
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Cat for 19 seconds on use
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 24% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
Ruby Charm
- Used when you take Fire damage from a Hit
Melting Maelstrom
Ultimate Mana Flask
- Effect is not removed when Unreserved Mana is Filled
- 247% increased Duration
- Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
- Deals 25% of current Mana as Chaos Damage to you when Effect ends
Skills & Gems
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
While active, emits an Aura that periodically Withers enemies in your Presence.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
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