Spark Arctic Armour CoC Blood Mage (120% Crit Chance)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute51+255
- to Strength3+30
- to Intelligence2+20
Critical›
- increased Critical Damage Bonus15330%
- increased Critical Hit Chance for Spells9118%
- increased Critical Hit Chance9150%
- increased Critical Spell Damage Bonus9135%
Life›
- increased Spell Damage with Spells that cost Life358%
- increased maximum Life26%
- gain additional maximum Life equal to # % of the Item Energy Shield on Equipped Body Armour1100%
- increased Life Cost of Skills115%
Energy Shield›
- increased maximum Energy Shield7143%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield220%
- gain additional Stun Threshold equal to # % of maximum Energy Shield220%
- to maximum Energy Shield2+20
Jewel›
- [Jewel] Socket80
Speed›
- increased Attack and Cast Speed with Elemental Skills414%
- increased Cast Speed29%
Elemental Damage›
- increased Elemental Damage460%
Mana›
- increased Mana Cost of Skills1-10%
- reduced maximum Mana1-10%
Gear
Fate Goad
Chiming Staff
- +1 to Level of all Spell Skills
- Gain 5% of Damage as Extra Damage of all Elements
- additional Elemental Infusion of the same type
- Bonded: 12% chance when collecting an Elemental Infusion to gain an
- Bonded: Archon recovery period expires 30% faster
- 120% increased Critical Hit Chance for Spells
- 232% increased Spell Damage
- Gain 65% of Damage as Extra Fire Damage
- Gain 70% of Damage as Extra Lightning Damage
- +6 to Level of all Spell Skills
- 50% increased Cast Speed
- Gain 16% of Elemental Damage as Extra Cold Damage
Blood Horn
Ancestral Tiara
- Allocates Zarokh's Gift
- 15% increased Cost Efficiency
- Raven-Touched
- Bonded: Meta Skills have 15% increased Reservation Efficiency
- 100% increased Energy Shield
- +37% to Lightning Resistance
- +71 to maximum Energy Shield
- 42% increased Energy Shield
- +38 to maximum Mana
- +35% to Cold Resistance
- +31% to Fire Resistance
Havoc Mantle
Vile Robe
- +1 Suffix Modifier allowed
- 40% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- +30 to maximum Energy Shield
- 40% increased Energy Shield
- +25% to Chaos Resistance
- +96 to maximum Energy Shield
- 108% increased Energy Shield
- +42% to Fire Resistance
- +43% to Cold Resistance
- +44% to Lightning Resistance
Tempest Fingers
Sirenscale Gloves
- 8% increased Cast Speed
- 25% increased Life Cost Efficiency
- Can roll Marksman modifiers
- Bonded: 20% increased Projectile Damage
- Bonded: 20% increased Mana Cost Efficiency while on Low Mana
- +60 to maximum Energy Shield
- 39% increased Projectile Speed
- 81% increased Energy Shield
- +2 to Level of all Projectile Skills
- Corrupted
- 60% increased effect of Socketed Augment Items
- 29% increased Critical Damage Bonus
Behemoth Sole
Sekhema Sandals
- 20% increased Armour, Evasion and Energy Shield
- +22% to Lightning Resistance
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- 89% increased Energy Shield
- 35% increased Movement Speed
- +56 to maximum Energy Shield
- +40% to Fire Resistance
- +45% to Cold Resistance
- Corrupted
- 60% increased effect of Socketed Augment Items
Headhunter
Heavy Belt
- +24% to Fire Resistance
- 29% increased Stun Threshold
- Has 2 Charm Slots
- +56 to maximum Life
- +38 to Strength
- +36 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
- Corrupted
Rune Choker
Gold Amulet
- Allocates Fast Metabolism
- 39% increased Critical Damage Bonus
- 14% increased Rarity of Items found
- +50 to Spirit
- 32% increased Spell Damage
- 41% increased maximum Energy Shield
- +5 to Level of all Spell Skills
- 28% increased Cast Speed
Kalandra's Touch
Ring
- Reflects opposite Ring
Horror Turn
Breach Ring
- Gain 9% of Damage as Extra Cold Damage with Spells
- +20% to Maximum Quality
- 43% increased Spell Damage
- 34% increased Cold Damage
- 38% increased Critical Hit Chance for Spells
- 46% increased Critical Spell Damage Bonus
- 40% increased Cast Speed
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Stag for 20 seconds on use
- Corrupted
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Owl for 20 seconds on use
- Corrupted
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Cat for 20 seconds on use
- Corrupted
Bubbling Ultimate Life Flask of the Bountiful
- 30% of Recovery applied Instantly
- 51% increased Charges
Simmering Ultimate Mana Flask of the Abundant
- 21% of Recovery applied Instantly
- 61% increased Charges
Skills & Gems
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
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