Resonating Shield Leap Slam Minion Titan (+5 Melee Skills)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute38+190
- increased Strength28%
- to Strength1+10
Armour›
- increased Armour7105%
- of Armour also applies to Elemental Damage430%
- increased Armour while Surrounded4100%
- increased Armour from Equipped Body Armour180%
Ailment›
- ailment Chance and Effect30
- ailment Effect30
- increased Poison Duration250%
- ailment Chance20
Attack Damage›
- increased Attack Damage while Surrounded8270%
- increased Attack Damage486%
- increased Attack Damage against Rare or Unique Enemies232%
- increased Attack Damage if you have been Heavy Stunned Recently125%
Critical›
- increased Critical Damage Bonus5113%
- increased Critical Damage Bonus for Attack Damage350%
- increased Critical Hit Chance for Attacks115%
- more Stun Buildup with Critical Hits120%
Movement Speed›
- increased Movement Speed37%
- increased Movement Speed if you've Killed Recently310%
- reduced Movement Speed Penalty while Actively Blocking3-25%
- ignore all Movement Penalties from Armour1+1
Speed›
- increased Attack Speed316%
- reduced Attack Speed2-10%
- increased Attack Speed if you've killed Recently18%
- increased Attack Speed while Surrounded120%
Jewel›
- [Jewel] Socket60
Gear
Bramble Batter
Heavy Greathammer
- Gain 13% of Damage as Extra Chaos Damage
- 25% reduced Poison Duration
- Targets can be affected by +1 of your Poisons at the same time
- Bonded: Gain 8% of Damage as Extra Physical Damage
- Bonded: Gain 13% of Physical Damage as extra Chaos Damage
- 88% increased Damage against Enemies with Fully Broken Armour
- +5 to Level of all Melee Skills
- +125 to Accuracy Rating
- Gain 44 Mana per enemy killed
- Gain 31% of Damage as Extra Physical Damage
- 25% increased Magnitude of Ailments you inflict
Pandemonium Refuge
Tawhoan Tower Shield
- 36% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- 107% increased Armour
- +276 to Armour
- 42% increased Armour
- +33 to Strength
- +39% to Cold Resistance
- +34% to Lightning Resistance
- +101 to Stun Threshold
Constricting Command
Viper Cap
- +89 to Accuracy Rating
- 20% increased Area of Effect
- Bonded: 24% increased Reservation Efficiency of Companion Skills
- +89 to maximum Life
- +10 to all Attributes
- 9.2 Life Regeneration per second
- Require 4 fewer enemies to be Surrounded
- Twice Corrupted
The Brass Dome
Champion Cuirass
- +30 to Armour
- +30 to Evasion Rating
- +10 to maximum Energy Shield
- 18% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- 579% increased Armour
- -1% to all Maximum Elemental Resistances
- +208 to Stun Threshold
- Take no Extra Damage from Critical Hits
- Corrupted
Damnation Grip
Massive Mitts
- 20% increased Magnitude of Damaging Ailments you inflict
- Can roll Decay modifiers
- Bonded: 15% increased Duration of Damaging Ailments on Enemies
- Bonded: 25% reduced Effect of Non-Damaging Ailments on you
- 18% increased Magnitude of Ailments you inflict
- +122 to maximum Mana
- +23% to Cold Resistance
- +41% of Armour also applies to Elemental Damage
- Damaging Ailments deal damage 14% faster
- 38% increased Magnitude of Poison you inflict
Doom March
Ornate Greaves
- 5% increased Movement Speed
- Bonded: 10% increased Cooldown Recovery Rate
- +25% to Cold Resistance
- 35% increased Movement Speed
- +169 to Armour
- 41% increased Armour
- +32 to Strength
- +38% to Cold Resistance
- +127 to Stun Threshold
Mageblood
Utility Belt
- Has 3 Charm Slots
- 20% of Flask Recovery applied Instantly
- Legacy of Quicksilver
- Legacy of Quicksilver
- Legacy of Amethyst
- Legacy of Bismuth
- All Mage's Legacies have 30% increased effect per duplicate Mage's Legacy you have
Mind Torc
Azure Amulet
- Allocates Greatest Defence
- Equipment and Skill Gems have 10% reduced Attribute Requirements
- 24% increased Mana Regeneration Rate
- 8% increased maximum Life
- +151 to maximum Mana
- +3 to Level of all Melee Skills
- +27 to Strength
- +91 to maximum Life
Damnation Hold
Ruby Ring
- +40% to Fire Resistance
- +200 to Evasion Rating
- +103 to maximum Life
- +27 to Strength
- +21% to all Elemental Resistances
- Leech 6.64% of Physical Attack Damage as Mana
- +20% to Maximum Quality
Maelstrom Grip
Prismatic Ring
- +8% to all Elemental Resistances
- 18% increased Fire Damage
- +126 to maximum Life
- +28 to Strength
- +39% to Lightning Resistance
- Leech 10.83% of Physical Attack Damage as Life
- +20% to Maximum Quality
Sprouting Thawing Charm of the Mixologist
- Used when you become Frozen
- Recover 119 Life when Used
- 23% reduced Charges per use
Dawnlit Dousing Charm of the Foliage
- Used when you become Ignited
- Gains 0.15 Charges per Second
- Also grants 118 Guard
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
Potent Ultimate Life Flask of the Medic
- 74% increased Amount Recovered
- 23% Chance to gain a Charge when you kill an enemy
Potent Ultimate Mana Flask of the Perpetual
- 72% increased Amount Recovered
- 57% increased Charges gained
Skills & Gems
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
No support gems detected for this skill.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
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