Lightning Warp Spellslinger CoC Infernalist (59% Crit Chance)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute43+215
- to Intelligence3+30
- to Dexterity1+10
- to Strength1+10
Critical›
- increased Critical Damage Bonus13270%
- increased Critical Hit Chance10152%
- increased Critical Spell Damage Bonus690%
- increased Critical Hit Chance for Spells451%
Gem›
- meta Skills gain # % increased Energy1295%
- chance for Trigger skills to refund half of Energy Spent125%
- increased Damage if you've Triggered a Skill Recently140%
- meta Skills have # % increased Reservation Efficiency120%
Speed›
- increased Cast Speed842%
- increased Cast Speed when on Full Life110%
Spell Damage›
- increased Spell Damage556%
- triggered Spells deal # % increased Spell Damage456%
Jewel›
- [Jewel] Socket60
Block›
- increased Block chance470%
Damage›
- invocated Spells deal # % increased Damage460%
Gear
Miracle Edge
Dueling Wand
- +3 to Level of all Spell Skills
- Bonded: Archon recovery period expires 30% faster
- Bonded: Leeches 1% of maximum Life when you Cast a Spell
- 59% increased Critical Hit Chance for Spells
- 119% increased Spell Damage
- Gain 29% of Damage as Extra Lightning Damage
- +4 to Level of all Spell Skills
- 34% increased Cast Speed
- +145 to maximum Mana
- +1 to Level of all Spell Skills
Svalinn
Runemastered Crucible Tower Shield
- 20% increased Runic Ward
- Bonded: Gain 2% of maximum Life as Extra maximum Runic Ward
- +100 to maximum Runic Ward
- 226% increased Armour
- Chance to Block Damage is Lucky
- Corrupted
Alpha's Howl
Runemastered Armoured Cap
- Allocates Zarokh's Gift
- +1 to Level of all Minion Skills
- Raven-Touched
- 98% increased Evasion Rating
- +120 to Spirit
- +90% to Cold Resistance
- Presence Radius is doubled
- Twice Corrupted
The Brass Dome
Runeforged Champion Cuirass
- 60% increased Runic Ward
- Bonded: Gain 6% of maximum Life as Extra maximum Runic Ward
- +1000 to maximum Runic Ward
- 501% increased Armour
- -1% to all Maximum Elemental Resistances
- +300 to Stun Threshold
- Take no Extra Damage from Critical Hits
- Corrupted
Kraken Claw
Runeforged Blacksteel Gauntlets
- 20% increased Magnitude of Damaging Ailments you inflict
- Can roll Marksman modifiers
- Bonded: 20% increased Projectile Damage
- Bonded: 15% increased Duration of Damaging Ailments on Enemies
- 40% increased Projectile Speed
- +89% to Fire Resistance
- 37% increased Projectile Damage
- Corrupted
- 30% increased Runic Ward
- 12% increased Cast Speed
Glyph March
Runeforged Blacksteel Sabatons
- 40% increased Runic Ward
- Bonded: Gain 4% of maximum Life as Extra maximum Runic Ward
- +82 to Armour
- +78 to Evasion Rating
- 98% increased Armour and Evasion
- +90% to Lightning Resistance
- 26% increased Runic Ward
- +10 to Spirit
Headhunter
Heavy Belt
- +14 to Strength
- 27% increased Stun Threshold
- Has 2 Charm Slots
- +44 to maximum Life
- +36 to Strength
- +37 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
- Corrupted
Apocalypse Rosary
Absent Amulet
- Allocates Thaumaturgic Generator
- 33% increased Cast Speed
- -1 Prefix Modifier allowed
- -1 Suffix Modifier allowed
- +50 to Spirit
- 16% increased Rarity of Items found
- +4 to Level of all Spell Skills
Viper Circle
Pearl Ring
- +15% to all Elemental Resistances
- 14% increased Cast Speed
- 54% increased Spell Damage
- 34% increased Rarity of Items found
- 33% increased Cast Speed
- +45 to maximum Runic Ward
Kalandra's Touch
Ring
- Reflects opposite Ring
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Cat for 20 seconds on use
Sunburst Thawing Charm of the Perpetual
- Used when you become Frozen
- Also grants 440 Guard
- 61% increased Charges gained
Sunburst Dousing Charm of the Eternal
- Used when you become Ignited
- Also grants 390 Guard
- 65% increased Charges gained
Skills & Gems
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
No support gems detected for this skill.
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
No support gems detected for this skill.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
No support gems detected for this skill.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Similar Builds
Matched by class, ascendancy, and shared tags.