Lightning Conduit Arc Archmage Gemling Legionnaire (+5 Lightning Spell Skills)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute50+250
- to Intelligence4+58
- equipment and Skill Gems have -#% reduced Attribute Requirements1-4%
- to Level of all Skills with an Intelligence requirement1+2
Mana›
- increased Mana Regeneration Rate890%
- increased Mana Cost of Skills1-10%
- increased Mana Regeneration Rate while moving150%
- increased maximum Mana18%
Lightning Damage›
- increased Lightning Damage9104%
- chance for Lightning Damage with Hits to be Lucky130%
Ailment›
- increased Magnitude of Shock you inflict5100%
- increased chance to Shock360%
- increased Shock Duration125%
Lightning›
- increased Magnitude of Shock you inflict5100%
- increased chance to Shock360%
- increased Shock Duration125%
Speed›
- increased Cast Speed311%
- increased Skill Speed316%
- increased Projectile Speed for Spell Skills223%
Jewel›
- [Jewel] Socket80
Lightning Penetration›
- damage Penetrates # % Lightning Resistance551%
Gear
Brood Charm
Siphoning Wand
- +1 to Level of all Spell Skills
- Bonded: Archon recovery period expires 30% faster
- 79% increased Mana Regeneration Rate
- Gain 23% of Damage as Extra Lightning Damage
- 74% increased Lightning Damage
- +130 to maximum Mana
- +5 to Level of all Lightning Spell Skills
- Sanctified
- 31% increased Cast Speed
Rune Emblem
Runeforged Tasalian Focus
- +2 to Level of all Spell Skills
- 31% increased Energy Shield
- 83% increased Lightning Damage
- +180 to maximum Mana
- +34% to Fire Resistance
- +34% to Cold Resistance
Rune Ward
Ancestral Tiara
- 6% increased maximum Mana
- +33 to maximum Energy Shield
- 130% increased Energy Shield
- +29 to maximum Life
- +27 to Intelligence
- +43% to Fire Resistance
- +42% to Cold Resistance
- Corrupted
Cloak of Defiance
Havoc Raiment
- +40 to maximum Mana
- +50 to Spirit
- 15% of Damage is taken from Mana before Life
- -1 to Spirit per 2 Levels
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 5% increased Spirit Reservation Efficiency of Skills
- Bonded: 8% of Maximum Life Converted to Energy Shield
- 95% increased Energy Shield
- +117 to maximum Mana
- 55% increased Mana Regeneration Rate
- 50% of Damage is taken from Mana before Life
- Corrupted
Miracle Knuckle
Sirenscale Gloves
- 30% increased Magnitude of Non-Damaging Ailments you inflict
- Bonded: 15% increased Duration of Elemental Ailments on Enemies
- +28 to maximum Energy Shield
- Adds 15 to 22 Physical Damage to Attacks
- +120 to maximum Mana
- +40% to Lightning Resistance
- +22% to Chaos Resistance
- Gain 19 Mana per enemy killed
Loath Road
Sekhema Sandals
- 5% increased Movement Speed
- Bonded: 10% increased Cooldown Recovery Rate
- 30% increased Movement Speed
- 81% increased Energy Shield
- +100 to maximum Mana
- 18% increased Rarity of Items found
- +21% to Fire Resistance
- Corrupted
- +14 to Spirit
Armageddon Leash
Wide Belt
- +17% to Cold and Chaos Resistances
- Has 2 Charm Slots
- 27% increased Flask Charges gained
- +82 to Armour
- +120 to maximum Mana
- +50% to Lightning Resistance
- +26% to Chaos Resistance
- 25% increased Explicit Resistance Modifier magnitudes
Gloom Clasp
Amber Amulet
- Allocates Paragon
- +4% to Quality of all Skills
- +15 to Strength
- +6 to all Attributes
- 41% increased Evasion Rating
- +53 to maximum Energy Shield
- +96 to maximum Mana
- +3 to Level of all Spell Skills
Empyrean Gyre
Iron Ring
- Adds 1 to 4 Physical Damage to Attacks
- Adds 12 to 20 Cold damage to Attacks
- +177 to maximum Mana
- 24% increased Cast Speed
- +11% to all Elemental Resistances
- 54% increased Mana Regeneration Rate
- 6% increased maximum Mana
Horror Coil
Topaz Ring
- +24% to Lightning Resistance
- 16% increased Lightning Damage
- +118 to maximum Mana
- +24 to Dexterity
- +26 to Intelligence
- +11% to all Elemental Resistances
- 4% increased maximum Mana
Investigator's Thawing Charm of the Copious
- Used when you become Frozen
- 18% increased Duration
- 34% increased Charges
Drizzling Stone Charm of the Surgeon
- Used when you become Stunned
- Recover 24 Mana when Used
- 32% Chance to gain a Charge when you kill an enemy
Natural Dousing Charm of the Wide
- Used when you become Ignited
- Recover 273 Life when Used
- 27% increased Charges
Substantial Ultimate Life Flask of the Doctor
- 62% increased Amount Recovered
- 27% Chance to gain a Charge when you kill an enemy
Sustained Ultimate Mana Flask of the Perpetual
- 57% more Recovery if used while on Low Mana
- 62% increased Charges gained
Skills & Gems
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
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