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Leap Slam Voltaic Grenade Totem Warbringer (177% Physical Damage)

Warbringer·WarriorPatch 0.5.3·byPublic Builds
Version 1·Updated Jun 22, 2026
New build
A
exiles.buildtier
Scored against 24 similar endgame builds
DamageS
SurvivalS
SpeedB
UtilityC

Overview

Offense

1. Crossbow Shot
20,229
2. Full Culling DPS
1,070
Hit DPS
20,229
Attacks/sec
1.61
Average hit
12,546

Utility

Spirit
165
Gear spirit
130
Move speed
x1.45

Defense

Life
2,948
Character armour
12,739
Gear armour
3,033
Gear evasion
601
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
71%

Passive Tree

131
Nodes
31
Notables
2
Keystones

Key Passives

Tolerant EquipmentNotable
15% increased Armour and Evasion Rating
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Armour
BeefNotable
+25 to Strength
Attribute
Answered CallNotable
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
MinionTotem
MomentumNotable
Ignore all Movement Penalties from Armour
Movement Speed
BehemothNotable
8% increased Area of Effect for Attacks
3% increased maximum Life
5% chance for Slam Skills you use yourself to cause an additional Aftershock
AreaLifeGem
GrenadierNotable
Grenade Skills have +1 Cooldown Use
Gem
DemolitionistNotable
Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds
Fire Damage
Crushing JudgementNotable
25% increased Armour Break Duration
25% increased Attack Area Damage
ArmourAttack Damage

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute37+185
  • to Strength8+95
  • increased Damage per # Strength11%
  • to all Attributes1+3
Armour
PassiveCountTotal
  • increased Armour7105%
  • of Armour also applies to Elemental Damage560%
  • increased effect of Fully Broken Armour335%
  • increased Armour and Evasion Rating240%
Damage
PassiveCountTotal
  • increased Totem Damage8120%
  • increased Grenade Damage448%
  • increased Ballista damage345%
  • each Totem applies # % increased Damage taken to Enemies in their Presence12%
Speed
PassiveCountTotal
  • increased Totem Placement speed6135%
  • attacks used by Totems have # % increased Attack Speed per Summoned Totem13%
  • increased Attack and Cast Speed if you've summoned a Totem Recently18%
  • reduced Attack Speed1-5%
Life
PassiveCountTotal
  • increased Totem Life356%
  • increased maximum Life13%
  • increased Maximum Life if you have at least # Red Support Gems Socketed15%
  • of Damage from Hits is taken from your nearest Totem's Life before you120%
Attack Damage
PassiveCountTotal
  • increased Attack Damage486%
  • increased Attack Area Damage341%
  • increased Attack Damage per Summoned Totem in your Presence110%
Jewel
PassiveCountTotal
  • [Jewel] Socket50
Gem
PassiveCountTotal
  • attack Skills have +# to maximum number of Summoned Ballista Totems1+1
  • chance for Slam Skills you use yourself to cause an additional Aftershock15%
  • grenade Skills have +# Cooldown Use1+1

Gear

Corruption Core

Siege Crossbow

Item Level 82
Rare
Properties
Range120
Physical Damage127-426
Quality20
SocketsS S
Lightning Damage14-295
Attacks per Second1.65
Critical Hit Chance5%
Total DPS711.2
Physical DPS456.2
Elemental DPS254.9
Requirements
Level79
Rune
  • 40% increased Physical Damage
Bonded
  • Bonded: 40% increased effect of Fully Broken Armour
Desecrated
  • Adds 29 to 38 Physical Damage
Implicit
  • Grenade Skills Fire an additional Projectile
Explicit
  • +5 to Level of all Projectile Skills
  • 177% increased Physical Damage
  • Adds 14 to 295 Lightning Damage
  • +23% to Critical Damage Bonus
Crafted
  • +2 to maximum number of Summoned Ballista Totems

Miracle Shelter

Cryptic Helm

Item Level 82
Rare
Properties
Armour440
Evasion400
Quality20
SocketsS
Requirements
Level70
Rune
  • Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
  • Bonded: Buffs on you expire 10% slower
Explicit
  • 95% increased Armour and Evasion
  • +161 to maximum Life
  • 33% increased Rarity of Items found
  • +34% to Fire Resistance
  • +32% of Armour also applies to Elemental Damage

Empyrean Skin

Ornate Plate

Item Level 82
Rare
Properties
Armour2099
Movement Speed-5%
Quality20
SocketsS S
Requirements
Level70
Rune
  • 40% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
Desecrated
  • +221 to Armour
Implicit
  • Regenerate 2.48% of maximum Life per second
Explicit
  • 104% increased Armour
  • +50 to Spirit
  • +31 to Strength
  • +40% to Cold Resistance
  • 35.5 Life Regeneration per second

Hate Claw

Knightly Mitts

Item Level 82
Rare
Properties
Armour274
Quality20
SocketsS S
Requirements
Level65
Rune
  • Adds 5 to 12 Physical Damage to Attacks
  • Can roll Marksman modifiers
Bonded
  • Bonded: 20% increased Projectile Damage
  • Bonded: Fissure Skills have +2 to Limit
Desecrated
  • +17% to Fire and Chaos Resistances
Explicit
  • +2 to Level of all Projectile Skills
  • 41% increased Armour
  • Adds 2 to 4 Physical Damage to Attacks
  • +160 to maximum Life
  • +38% to Fire Resistance

Pandemonium Urge

Veteran Sabatons

Item Level 84
Rare
Properties
Armour220
Evasion201
Quality20
SocketsS
Requirements
Level65
Rune
  • 5% increased Movement Speed
Bonded
  • Bonded: 10% increased Cooldown Recovery Rate
Desecrated
  • 35% increased Movement Speed
Explicit
  • 37% increased Armour and Evasion
  • +136 to maximum Life
  • +42% to Cold Resistance
  • +41% to Lightning Resistance
  • +40% of Armour also applies to Elemental Damage
  • +87 to Stun Threshold

Headhunter

Heavy Belt

Item Level 83
Unique
Properties
Charm Slots2
Requirements
Level50
Implicit
  • 20% increased Stun Threshold
  • Has 2 Charm Slots
Explicit
  • +58 to maximum Life
  • +36 to Strength
  • +40 to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds

Fireflower

Solar Amulet

Item Level 80
Unique
Requirements
Level52
Enchant
  • Allocates Heavy Ammunition
Implicit
  • +15 to Spirit
Explicit
  • 10% increased Rarity of Items found
  • +6 to Level of all Fire Skills
  • 36% increased Mana Regeneration Rate
  • Take 100 Fire Damage when you Ignite an Enemy
  • Corrupted

Soul Gyre

Prismatic Ring

Item Level 80
Rare
Requirements
Level35
Desecrated
  • +15% to Lightning and Chaos Resistances
Implicit
  • +12% to all Elemental Resistances
Explicit
  • Adds 19 to 25 Physical Damage to Attacks
  • +118 to maximum Life
  • 17% increased Rarity of Items found
  • +16% to all Elemental Resistances
Crafted
  • 15% increased Rarity of Items found

Kalandra's Touch

Ring

Item Level 80
Unique
Requirements
Level0
Implicit
  • Reflects opposite Ring

Nascent Hope

Thawing Charm

Item Level 80
Unique
Properties
Charges Max40
Charges Per Use40
Duration30
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • 23% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use

The Fall of the Axe

Silver Charm

Item Level 79
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect

Rite of Passage

Golden Charm

Item Level 80
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Bear for 15 seconds on use

Bubbling Ultimate Life Flask of the Ample

Item Level 81
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 29% of Recovery applied Instantly
  • 65% increased Charges

Skills & Gems

Ancestral Spirits(Lv20)5 gems

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

Meat ShieldSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Lv1
Infernal LegionSupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.Lv1
Fire ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Lv1
Culling StrikeSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Lv1
Strip AwaySupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Lv1
Leap Slam(Lv19)5 gems

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

50% more Stun buildup
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Holy DescentSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.Lv1
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
DomainSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer.Lv1
SuffuseSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.Lv1
Mortar Cannon(Lv20)4 gems

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.

Fire InfusionSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Lv1
ScattershotSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Lv1
PayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Lv1
Rigwalds FerocitySupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Lv1
Voltaic Grenade(Lv20)5 gems

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

Explosion radius is 2 metres
150% more Electrocution buildup from Hits with this skill
ConductionSupports any skill that Hits enemies, making it more likely to Shock.Lv1
PayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Lv1
Lightning InfusionSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Lv1
Primal ArmamentSupports Attacks, causing them to deal more Elemental damage.Lv1
Lightning PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Lv1
Crossbow Shot(Lv20)3 gems

Fire a bolt from your crossbow.

Culling StrikeSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Lv1
Martial TempoSupports Attacks, causing them to Attack faster.Lv1
MaimSupports Attacks, causing them to Maim enemies.Lv1
Encase in Jade(Lv20)2 gems

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

Guard duration is 4 seconds
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Physical MasterySupports Physical skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Eternal Rage(Lv17)2 gems

While active, you constantly regenerate Rage.

Regenerate 0.25 Rage per second
VitalitySupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Lv1
HerbalismSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.Lv1
Time of Need(Lv13)1 gem

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

10 seconds between Blessings
Blessing recovers 17 Life and removes Curses and Elemental Ailments
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Raise Shield(Lv1)No supports

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

No support gems detected for this skill.

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