Incinerate Purity Of Fire Bleed Warbringer (+5 Fire Spell Skills)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute43+215
- to Strength2+20
Energy Shield›
- increased maximum Energy Shield13196%
- faster start of Energy Shield Recharge422%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield336%
- gain additional Stun Threshold equal to # % of maximum Energy Shield336%
Armour›
- increased Armour892%
- of Armour also applies to Elemental Damage640%
- break # % increased Armour250%
- break Armour equal to # % of Hit Damage dealt110%
Critical›
- increased Critical Hit Chance781%
- increased Critical Damage Bonus4100%
- allies in your Presence have # % increased Critical Hit Chance125%
- chance to Gain Arcane Surge when you deal a Critical Hit110%
Life›
- increased Spell Damage with Spells that cost Life358%
- of Spell Mana Cost Converted to Life Cost348%
- increased Life Cost of Skills115%
- increased Life Regeneration rate125%
Block›
- increased Block chance853%
- to maximum Block chance24%
- gain # % Base Chance to Block from Equipped Shield instead of the Shield's value135%
Speed›
- increased Warcry Speed11189%
Fire Damage›
- increased Fire Damage565%
- enemies Ignited by you permanently take # % increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of # %11%
- gain # % of Damage as Extra Fire Damage15%
- increased Fire Damage while Ignited150%
Gear
Empyrean Spire
Dueling Wand
- +1 to Level of all Spell Skills
- 25% chance for Spell Skills to fire 2 additional Projectiles
- Bonded: Archon recovery period expires 30% faster
- Bonded: Every Rage also grants 1% increased Spell Damage
- 118% increased Fire Damage
- +5 to Level of all Fire Spell Skills
- Gain 29% of Damage as Extra Fire Damage
- 30% increased Cast Speed
- Gain 75 Life per enemy killed
- +179 to maximum Mana
- +1 to Level of all Spell Skills
Chernobog's Pillar
Runemastered Blacksteel Tower Shield
- +75 to maximum Life
- +25% of Armour also applies to Elemental Damage
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy
- 146% increased Armour
- +35% to Fire Resistance
- +29% to Chaos Resistance
- +153 to Stun Threshold
- Gain 1% of damage as Fire damage per 1% Chance to Block
- Corrupted
Torment Ward
Cryptic Crown
- 20% increased Armour, Evasion and Energy Shield
- 15% increased Cost Efficiency
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: Meta Skills have 15% increased Reservation Efficiency
- +102 to Armour
- +29 to maximum Energy Shield
- 139% increased Armour and Energy Shield
- +49 to maximum Life
- +41% to Fire Resistance
- +43% to Cold Resistance
- +41% to Lightning Resistance
Vortex Veil
Conjurer Mantle
- +2 to Armour per 1 Spirit
- Can roll Soul modifiers
- Bonded: 3% increased maximum Life
- Bonded: 3% increased maximum Mana
- +164 to Armour
- +44 to maximum Energy Shield
- +30 to Spirit
- 110% increased Armour and Energy Shield
- +61 to Spirit
- Hits against you have 75% reduced Critical Damage Bonus
- +31% to Lightning Resistance
- +31% to Lightning and Chaos Resistances
Sorrow Hold
Adherent Cuffs
- 8% increased Cast Speed
- Can roll Marksman modifiers
- Bonded: 20% increased Projectile Damage
- Bonded: 20% increased Mana Cost Efficiency while on Low Mana
- 93% increased Armour and Energy Shield
- +2 to Level of all Projectile Skills
- 33% increased Projectile Speed
- 94% chance to Pierce an Enemy
- 34% increased Projectile Damage
- 25% increased Critical Damage Bonus
Gloom Span
Runeforged Faithful Leggings
- 5% increased Movement Speed
- +1% to Maximum Lightning Resistance
- Bonded: 10% increased Cooldown Recovery Rate
- 95% increased Armour and Energy Shield
- 35% increased Movement Speed
- +77 to Armour
- +22 to maximum Energy Shield
- +80% to Fire Resistance
- +15 to Spirit
Mageblood
Utility Belt
- Has 2 Charm Slots
- 20% of Flask Recovery applied Instantly
- Legacy of Silver
- Legacy of Sapphire
- Legacy of Diamond
- Legacy of Diamond
- All Mage's Legacies have 47% increased effect per duplicate Mage's Legacy you have
Viper Clasp
Absent Amulet
- Allocates Cooked
- +6.98% to Fire Spell Critical Hit Chance
- -1 Prefix Modifier allowed
- -1 Suffix Modifier allowed
- +50 to Spirit
- +4 to Level of all Spell Skills
- 22% increased Global Armour, Evasion and Energy Shield
Tempest Coil
Unset Ring
- 3% increased Skill Speed
- Grants 1 additional Skill Slot
- 30% increased Fire Damage
- +103 to maximum Life
- 19% increased Rarity of Items found
- +32 to Strength
- +18% to all Elemental Resistances
Golem Finger
Gold Ring
- 15% increased Rarity of Items found
- 33% increased Fire Damage
- +103 to maximum Life
- +129 to maximum Mana
- +30 to Strength
- +40% to Lightning Resistance
- 17% increased Rarity of Items found
Sanguis Heroum
Staunching Charm
- Used when you start Bleeding
- Gains 0.20 Charges per Second
- Creates Consecrated Ground on use
Experimenter's Golden Charm of the Mixologist
- Used when you kill a Rare or Unique enemy
- 38% increased Duration
- 21% reduced Charges per use
For Utopia
Stone Charm
- Used when you become Stunned
- Defend with 200% of Armour during effect
Concentrated Ultimate Life Flask of the Doctor
- 69% increased Amount Recovered
- 30% Chance to gain a Charge when you kill an enemy
Effervescent Ultimate Mana Flask of the Sylvan
- Gains 0.25 Charges per Second
- 27% of Recovery applied Instantly
- Corrupted
Skills & Gems
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
No support gems detected for this skill.
No support gems detected for this skill.
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