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His Scattering Calamity Flame Wall CoC Blood Mage (250% Elemental Damage)

Blood Mage·WitchPatch 0.5.3·byPublic Builds
Version 1·Updated Jun 22, 2026
New build
S
exiles.buildtier
Scored against 18 similar endgame builds
Limited build data
DamageS
SurvivalS
SpeedS
UtilityA

Overview

Offense

1. His Scattering Calamity
1.83M
2. Best Ignite DPS
1,223
Hit DPS
1.83M
Casts/sec
4.5
Average hit
405,849

Utility

Mana
4,668
Spirit
142
Gear spirit
84
Move speed
x1.75

Defense

Life
2,729
ES
0
Gear ES
2,114
Fire res
75%
Cold res
75%
Lightning res
75%
Chaos res
47%

Passive Tree

157
Nodes
34
Notables
2
Keystones

Key Passives

Arcane IntensityNotable
3% increased Spell Damage per 100 maximum Mana
Mana
Invocated EfficiencyNotable
10% increased Mana Cost Efficiency
Triggered Spells deal 40% increased Spell Damage
ManaSpell Damage
Turn the Clock BackNotable
15% increased Spell Damage
-10% reduced Projectile Speed for Spell Skills
Spell DamageSpeed
Energising ArchonNotable
20% faster start of Energy Shield Recharge while affected by an Archon Buff
Energy Shield
Turn the Clock ForwardNotable
20% increased Spell Damage
15% increased Projectile Speed for Spell Skills
Spell DamageSpeed
Grasping WoundsNotable
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Life
Careful AssassinNotable
-20% reduced Critical Damage Bonus
50% increased Critical Hit Chance
Critical
OverzealousNotable
16% increased Cast Speed
-15% increased Mana Cost of Skills
SpeedMana

Effect Profile

EffectStats
Attribute
PassiveCountTotal
  • to any Attribute55+275
  • to Strength3+30
  • to Intelligence2+20
Critical
PassiveCountTotal
  • increased Critical Damage Bonus9220%
  • increased Critical Hit Chance6110%
  • increased Critical Hit Chance for Spells572%
  • increased Critical Spell Damage Bonus345%
Gem
PassiveCountTotal
  • increased Skill Effect Duration9116%
  • reduced Skill Effect Duration6-64%
  • spell Skills have # % increased Area of Effect443%
Mana
PassiveCountTotal
  • increased Mana Regeneration Rate665%
  • increased Mana Cost of Skills3-35%
  • increased Mana Cost Efficiency110%
  • increased maximum Mana18%
Spell Damage
PassiveCountTotal
  • increased Spell Damage669%
  • triggered Spells deal # % increased Spell Damage486%
  • reduced Spell Area Damage1-10%
Life
PassiveCountTotal
  • increased maximum Life26%
  • gain additional maximum Life equal to # % of the Item Energy Shield on Equipped Body Armour1100%
  • life remnants gain per globe: #1+1
  • of Life Loss from Hits is prevented, then that much Life is lost over # seconds instead125%
Speed
PassiveCountTotal
  • increased Cast Speed427%
  • increased Projectile Speed for Spell Skills223%
  • reduced Projectile Speed for Spell Skills2-15%
Jewel
PassiveCountTotal
  • [Jewel] Socket70

Gear

The Unborn Lich

Ravenous Staff

Item Level 86
Unique
Properties
Quality20
SocketsS S S
Requirements
Level90
Rune
  • +1 to Level of all Spell Skills
  • 30% chance to create an additional Remnant
  • Gain 5% of Damage as Extra Damage of all Elements
  • additional Elemental Infusion of the same type
Bonded
  • Bonded: 12% chance when collecting an Elemental Infusion to gain an
  • Bonded: Archon recovery period expires 30% faster
  • Bonded: +1 to maximum number of Elemental Infusions
Desecrated
  • 28% increased Duration of Elemental Ailments on Enemies
  • 250% increased Elemental Damage
  • 8% increased Spell Damage per 100 maximum Mana
  • 59% chance for Spell Skills to fire 2 additional Projectiles
Explicit
  • 75% increased Desecrated Modifier magnitudes
  • Corrupted

Dire Salvation

Ancestral Tiara

Item Level 80
Rare
Properties
Energy Shield512
Quality20
SocketsS S
Requirements
Level80
Enchant
  • Allocates Zarokh's Gift
Rune
  • 15% increased Cost Efficiency
  • Raven-Touched
Bonded
  • Bonded: Meta Skills have 15% increased Reservation Efficiency
Desecrated
  • 40% increased Energy Shield
  • +36 to maximum Mana
Explicit
  • 33% increased Critical Hit Chance
  • +71 to maximum Energy Shield
  • 97% increased Energy Shield
  • 15% increased Rarity of Items found
  • +40% to Lightning Resistance

Carrion Wrap

Vile Robe

Item Level 80
Rare
Properties
Energy Shield1027
Movement Speed-3%
Quality20
SocketsS S
Requirements
Level65
Rune
  • 40% increased Armour, Evasion and Energy Shield
Bonded
  • Bonded: +40 to maximum Life
  • Bonded: +40 to maximum Mana
Desecrated
  • 108% increased Energy Shield
Explicit
  • +124 to maximum Energy Shield
  • 42% increased Energy Shield
  • +36% to Cold Resistance
  • +22% to Chaos Resistance
Crafted
  • +32% to Fire Resistance

Foe Hold

Sirenscale Gloves

Item Level 82
Rare
Properties
Energy Shield251
Quality20
SocketsS S
Requirements
Level80
Rune
  • 25% increased Life Cost Efficiency
  • Can roll Marksman modifiers
Bonded
  • Bonded: 20% increased Projectile Damage
Desecrated
  • +58 to maximum Energy Shield
Explicit
  • 28% increased Critical Damage Bonus
  • 87% increased Energy Shield
  • +116 to maximum Mana
  • +2 to Level of all Projectile Skills
Crafted
  • 60% increased effect of Socketed Augment Items

Domination Trail

Sekhema Sandals

Item Level 82
Rare
Properties
Energy Shield324
Quality20
SocketsS
Requirements
Level80
Rune
  • 5% increased Movement Speed
Bonded
  • Bonded: 10% increased Cooldown Recovery Rate
Desecrated
  • 35% increased Movement Speed
Explicit
  • +54 to maximum Energy Shield
  • 97% increased Energy Shield
  • +33% to Cold Resistance
  • +39% to Lightning Resistance
  • +25% to Chaos Resistance

Mageblood

Utility Belt

Item Level 80
Unique
Properties
Charm Slots2
Requirements
Level55
Implicit
  • Has 2 Charm Slots
  • 20% of Flask Recovery applied Instantly
Explicit
  • Legacy of Quicksilver
  • Legacy of Diamond
  • Legacy of Bismuth
  • Legacy of Gold
  • All Mage's Legacies have 28% increased effect per duplicate Mage's Legacy you have

Vengeance Medallion

Absent Amulet

Item Level 79
Rare
Requirements
Level90
Enchant
  • Allocates Thaumaturgic Generator
Desecrated
  • +42 to Spirit
Implicit
  • -1 Prefix Modifier allowed
  • -1 Suffix Modifier allowed
Explicit
  • 46% increased maximum Energy Shield
  • +4 to Level of all Spell Skills
  • +35% to Fire Resistance

Kalandra's Touch

Ring

Item Level 82
Unique
Requirements
Level0
Implicit
  • Reflects opposite Ring

Tempest Knot

Gold Ring

Item Level 80
Rare
Requirements
Level40
Desecrated
  • 18% increased amount of Life Leeched
Implicit
  • 11% increased Rarity of Items found
Explicit
  • 24% increased Cast Speed
  • +204 to maximum Mana
  • 15% increased Rarity of Items found
  • +12% to all Elemental Resistances
Crafted
  • 7% increased maximum Mana

The Fall of the Axe

Silver Charm

Item Level 84
Unique
Properties
Charges Max40
Charges Per Use20
Duration30
Quality0
Requirements
Level10
Implicit
  • Used when you are affected by a Slow
Explicit
  • Grants Onslaught during effect

Nascent Hope

Thawing Charm

Item Level 77
Unique
Properties
Charges Max40
Charges Per Use40
Duration30
Quality0
Requirements
Level12
Implicit
  • Used when you become Frozen
Explicit
  • 24% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use

Rite of Passage

Golden Charm

Item Level 80
Unique
Properties
Charges Max80
Charges Per Use80
Duration10
Quality0
Requirements
Level50
Implicit
  • Used when you kill a Rare or Unique enemy
Explicit
  • Possessed by Spirit Of The Stag for 18 seconds on use

Bubbling Ultimate Life Flask of the Brewer

Item Level 81
Magic
Properties
Quality20
Requirements
Level60
Implicit
  • 28% of Recovery applied Instantly
  • 28% reduced Charges per use

Lavianga's Spirits

Gargantuan Mana Flask

Item Level 79
Unique
Properties
Charges Max75
Charges Per Use10
Duration20
Mana Per Use185
Quality20
Requirements
Level49
Implicit
  • This Flask cannot be Used but applies its Effect constantly
  • 72% reduced Amount Recovered

Skills & Gems

His Scattering Calamity(Lv20)5 gems

Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.

Can accumulate up to 8 Wellsprites Modifiers to number of Projectiles instead apply to number of Wellsprites accumulated
Chains 3 times
Deals 11 to 16 Lightning Damage
Fast ForwardSupports any skill that has a duration making that duration shorter.Lv1
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Lv1
Tricksters ShardLv1
ZenithSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Lv1
Rakiatas FlowSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Lv1
Cast on Critical(Lv20)3 gems

While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.

Atalui BloodlettingSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Lv1
InspirationSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Lv1
ZenithSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Lv1
Sigil of Power(Lv18)5 gems

Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.

Sigil duration is 10 seconds
Buff grants 10% more Spell damage per Stage
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
PersistenceSupports any skill that has a duration, making that duration longer.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Second WindSupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Lv1
OverabundanceSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Lv1
Flame Wall(Lv20)5 gems

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Wall deals 1.8 Fire Damage per second
Wall duration is 4.5 seconds
Ignites as though dealing 5 to 8 Fire damage
Wall length is 5 metres
FortressSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.Lv1
Arcane TempoSupports Spells, causing them to cast faster.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Spell CascadeSupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Lv1
Fire MasterySupports Fire skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Blasphemy(Lv19)4 gems

Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.

Supported Curses have 50% less Magnitudes
Diallas DesireSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.Lv1
Ritualistic CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Lv1
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
EncumbranceSupports any skill, causing inflicted Slows to be more powerful.Lv1
Arctic Armour(Lv19)5 gems

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Deals 3 to 5 Cold Damage per Stage
Gains a Stage every 1.25 seconds, up to a maximum of 2 Stages
Cold MasterySupports Cold skills, granting them an additional level. Does not support skills which do not have levels.Lv1
EmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.Lv1
ZenithSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Lv1
Cold PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Lv1
BludgeonSupports any skill that Hits enemies, causing it to Knock Back enemies.Lv1
Bloodhound's Mark(Lv11)4 gems

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

7 to 11 base Physical Damage
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Lv1
Close CombatSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Lv1
PinSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Lv1
IngenuitySupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Lv1
Sniper's Mark(Lv7)4 gems

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Next Critical Hit against Marked Enemy has 20% increased Critical Damage Bonus
ProfusionSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Lv1
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Lv1
Second WindSupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Lv1
OverabundanceSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Lv1
Life Remnants(Lv20)3 gems

Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.

Each Remnant grants 11 Life
DissipateSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Lv1
InterludeSupports Skills which create Remnants, making those Remnants more powerful.Lv1
Khatals RejuvenationSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Lv1
Feast of Flesh(Lv20)3 gems

Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.

Recover 21 Life and 21 Mana over 3 seconds per Corpse Consumed
Magnified EffectSupports any skill with an area of effect, making it larger.Lv1
Arcane TempoSupports Spells, causing them to cast faster.Lv1
InspirationSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Lv1
Archmage(Lv21)2 gems

While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

Non-Channelling Spells cost an additional 8% of your maximum Mana
Lightning MasterySupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.Lv1
Uhtreds AugurySupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.Lv1
Mana Remnants(Lv19)2 gems

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Each Remnant grants 28 Mana
InterludeSupports Skills which create Remnants, making those Remnants more powerful.Lv1
DissipateSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Lv1
Tame Beast(Lv7)No supports

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.

Wisp duration is 8 seconds

No support gems detected for this skill.

Charge Regulation(Lv19)No supports

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

15% more Armour, Evasion and Energy Shield while you have an Endurance Charge
20% more Critical Hit Chance while you have a Power Charge
20% increased Skill Speed while you have a Frenzy Charge

No support gems detected for this skill.

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