Frost Darts Time Snap CoC Chronomancer (+7 Cold Spell Skills)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Critical›
- increased Critical Hit Chance15220%
- increased Critical Damage Bonus10215%
- increased Critical Hit Chance for Spells8106%
- increased Critical Spell Damage Bonus345%
Attribute›
- to any Attribute40+200
- to Intelligence6+73
- to Dexterity1+10
- to Strength1+10
Gem›
- spell Skills have # % increased Area of Effect876%
- increased Skill Effect Duration685%
- meta Skills gain # % increased Energy316%
- to Level of all Cold Skills1+1
Energy Shield›
- increased maximum Energy Shield7178%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield220%
- gain additional Stun Threshold equal to # % of maximum Energy Shield220%
- slower start of Energy Shield Recharge1-20%
Mana›
- increased Mana Regeneration Rate555%
- increased Mana Cost Efficiency336%
- increased Mana Recovery rate115%
Spell Damage›
- increased Spell Damage556%
- reduced Spell Area Damage1-10%
Damage›
- increased Damage against Dazed Enemies245%
- seconds after being Damaged by an Enemy Hit, take Damage equal to # % of that Hit's Damage14%
- take -#% less Damage1-30%
- damage and Criticals vs Dazed Enemies10
Jewel›
- [Jewel] Socket50
Gear
The Whispering Ice
Permafrost Staff
- +1 to Level of all Spell Skills
- Gain 5% of Damage as Extra Damage of all Elements
- 25% chance for Spell Skills to fire 2 additional Projectiles
- additional Elemental Infusion of the same type
- Bonded: 12% chance when collecting an Elemental Infusion to gain an
- Bonded: Archon recovery period expires 30% faster
- Bonded: Every Rage also grants 1% increased Spell Damage
- +7 to Level of all Cold Spell Skills
- 10% reduced Cast Speed
- 5% increased Intelligence
- 2% increased Spell Damage per 10 Intelligence
- Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 60%
- Corrupted
Alpha's Howl
Armoured Cap
- 15% increased Cost Efficiency
- 25% increased Exposure Effect
- Bonded: 15% increased Magnitude of Non-Damaging Ailments you inflict
- Bonded: Meta Skills have 15% increased Reservation Efficiency
- 99% increased Evasion Rating
- +100 to Spirit
- +75% to Cold Resistance
- Presence Radius is doubled
- Corrupted
Viper Ward
Vile Robe
- 40% increased Armour, Evasion and Energy Shield
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- 105% increased Energy Shield
- +94 to maximum Energy Shield
- +60 to Spirit
- +35% to Cold Resistance
- +37% to Lightning Resistance
- 49% reduced Poison Duration on you
Behemoth Claw
Sirenscale Gloves
- 20% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +58 to maximum Energy Shield
- 94% increased Energy Shield
- +95 to maximum Mana
- 32% increased Critical Damage Bonus
- +45% to Fire Resistance
- +27% to Chaos Resistance
Pandemonium Hoof
Dunerunner Sandals
- 20% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +36% to Fire Resistance
- 30% increased Movement Speed
- 95% increased Energy Shield
- +120 to maximum Mana
- +22% to Chaos Resistance
- +15 to Spirit
Headhunter
Heavy Belt
- 24% increased Stun Threshold
- Has 2 Charm Slots
- +52 to maximum Life
- +39 to Strength
- +26 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Woe Medallion
Gold Amulet
- Allocates Mind Eraser
- 13% increased Rarity of Items found
- 14% increased Rarity of Items found
- +3 to Level of all Spell Skills
- +121 to maximum Life
- +183 to maximum Mana
- +30 to Intelligence
- +17% to all Elemental Resistances
Snakepit
Pearl Ring
- 18% increased Critical Damage Bonus
- 10% increased Cast Speed
- 30% increased Spell Damage
- 18% increased Cast Speed
- 7% chance for Spell Skills to fire 2 additional Projectiles
- Corrupted
Viper Knuckle
Prismatic Ring
- +17% to Lightning and Chaos Resistances
- +12% to all Elemental Resistances
- +166 to maximum Mana
- 31% increased Cold Damage
- 22% increased Cast Speed
- +19% to all Elemental Resistances
- 6% increased maximum Mana
Sunburst Thawing Charm of the Distiller
- Used when you become Frozen
- Also grants 360 Guard
- 25% reduced Charges per use
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Primate for 18 seconds on use
Sunburst Silver Charm of the Bountiful
- Used when you are affected by a Slow
- Also grants 407 Guard
- 50% increased Charges
Condensed Ultimate Life Flask of the Wide
- 61% increased Recovery rate
- 28% increased Charges
Lavianga's Spirits
Gargantuan Mana Flask
- This Flask cannot be Used but applies its Effect constantly
- 70% reduced Amount Recovered
- Corrupted
Skills & Gems
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Manipulate time, resetting the cooldowns of your other Skills.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Chills all enemies in your Presence.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
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