Ember Fusillade Despair CoC Gemling Legionnaire (+27 Spell Skills)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute41+205
- to Intelligence5+38
- to Dexterity3+20
- to all Attributes1+13
Critical›
- increased Critical Hit Chance11165%
- increased Critical Damage Bonus11230%
- for each colour of Socketed Support Gem that is most numerous, gain: •Red: Hits against you have no Critical Damage Bonus •Blue: Skills have {#}% more cost •Green: {#}% more Movement Speed Penalty from using Skills while Moving33%
- increased Critical Hit Chance for Spells345%
Curse›
- increased Curse Duration8190%
- increased Curse Magnitudes855%
- faster Curse Activation4-70%
- hex Master1+1
Gem›
- meta Skills gain # % increased Energy971%
- increased Skill Effect Duration345%
- reduced Skill Effect Duration3-32%
- to Quality of all Skills36%
Energy Shield›
- increased maximum Energy Shield12175%
- faster start of Energy Shield Recharge536%
- enemies you Curse cannot Recharge Energy Shield1+1
Evasion›
- increased Evasion Rating12175%
- gain Deflection Rating equal to # % of Evasion Rating318%
Spell Damage›
- triggered Spells deal # % increased Spell Damage7128%
Mana›
- increased Mana Cost Efficiency441%
- increased Mana Regeneration Rate235%
Gear
Runeseeker's Call
Runemastered Runic Fork
- +27 to Level of all Spell Skills
- 84% increased Critical Hit Chance for Spells
- Gain 39% of Damage as Extra Chaos Damage
- All damage taken bypasses Runic Ward
- 75% chance for Spell Skills to fire 2 additional Projectiles
- Runic Ward Regeneration Rate is doubled
- Bonded: 36% increased maximum Runic Ward
- Bonded: 75% increased Critical Damage Bonus
- Bonded: Gain 24% of Damage as Extra Physical Damage
- Bonded: Archon recovery period expires 90% faster
- Bonded: Leeches 3% of maximum Life when you Cast a Spell
- Bonded: Every Rage also grants 3% increased Spell Damage
- 32% chance for Spell Skills to fire 2 additional Projectiles
- Only Runes can be Socketed in this item
- 200% increased effect of Socketed Runes
- Corrupted
Armageddon Veil
Kamasan Tiara
- Allocates Gem Enthusiast
- Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
- Raven-Touched
- 95% increased Energy Shield
- +65 to maximum Energy Shield
- 38% increased Energy Shield
- +29 to maximum Mana
- +40% to Fire Resistance
- +40% to Cold Resistance
- 15% increased Rarity of Items found
Damnation Carapace
Runeforged Hawker's Jacket
- +182 to Evasion Rating
- +57 to maximum Energy Shield
- 96% increased Evasion and Energy Shield
- +26% to Fire Resistance
- +28% to Cold Resistance
- 56% reduced Duration of Bleeding on You
Woe Fist
Sirenscale Gloves
- Destroys all Augment Sockets on the item to create a Jewel Socket
- 12% chance to Gain Arcane Surge when you deal a Critical Hit
- 33% increased Critical Damage Bonus
- +59 to maximum Energy Shield
- 99% increased Energy Shield
- +96 to maximum Mana
- 17% increased Rarity of Items found
Decree of Flight
Runemastered Ancient Leggings
- +0.3 metres to Dodge Roll distance
- Bonded: 30% increased Armour if you haven't Dodge Rolled Recently
- 36% increased Movement Speed
- 177% increased Armour and Energy Shield
- 36% faster Dodge Roll
- Gain Guard equal to 16% of missing Energy Shield for 4 seconds when you Dodge Roll
- Maximum amount of Guard is based on maximum Energy Shield instead
- Divine Flight
- Corrupted
Mageblood
Utility Belt
- Has 2 Charm Slots
- 20% of Flask Recovery applied Instantly
- Legacy of Quicksilver
- Legacy of Sulphur
- Legacy of Jade
- Legacy of Sulphur
- All Mage's Legacies have 45% increased effect per duplicate Mage's Legacy you have
Astramentis
Stellar Amulet
- +7 to all Attributes
- +69 to all Attributes
- -4 Physical Damage taken from Attack Hits
Venopuncture
Iron Ring
- Adds 1 to 4 Physical Damage to Attacks
- Adds 5 to 9 Physical Damage to Attacks
- +21 to Strength
- All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
- All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
- 15% chance to inflict Bleeding on Hit
- 25% increased Magnitude of Bleeding you inflict
Snakepit
Pearl Ring
- 10% increased Cast Speed
- 13% increased Cast Speed
- Projectiles from Spells cannot Pierce
- 13% increased Mana Cost Efficiency
- Meta Skills gain 22% increased Energy
- Corrupted
Investigator's Thawing Charm of the Mixologist
- Used when you become Frozen
- 16% increased Duration
- 23% reduced Charges per use
Beira's Anguish
Dousing Charm
- Used when you become Ignited
- 25% Chance to gain a Charge when you kill an enemy
- Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Cat for 18 seconds on use
Transcendent Life Flask
Bubbling Ultimate Mana Flask of the Chemist
- 28% of Recovery applied Instantly
- 30% reduced Charges per use
Skills & Gems
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
Fire an arrow with your Bow.
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
No support gems detected for this skill.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
No support gems detected for this skill.
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