Earthshatter Magma Barrier Totem Warbringer (176% Physical Damage)
Fix these first
Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute47+235
- to Strength6+79
- to all Attributes5+15
- to Intelligence2+16
Armour›
- increased Armour7105%
- of Armour also applies to Elemental Damage560%
- increased Armour while Surrounded370%
- break # % increased Armour250%
Speed›
- increased Warcry Speed8141%
- increased Attack Speed38%
- increased Attack Speed if you've been Hit Recently115%
- increased Attack Speed if you've killed Recently18%
Attack Damage›
- increased Attack Damage while Surrounded8270%
- increased Attack Damage486%
- increased Attack Area Damage125%
- increased Attack Damage if you have been Heavy Stunned Recently125%
Movement Speed›
- increased Movement Speed48%
- increased Movement Speed if you've Killed Recently27%
- ignore all Movement Penalties from Armour1+1
- increased Movement Speed if you have at least # Green Support Gems Socketed15%
Life›
- increased Attack Damage while on Low Life125%
- increased Attack Damage while you have no Life Flask uses left125%
- increased Maximum Life if you have at least # Red Support Gems Socketed15%
- recover # % of maximum Life and Mana when you use a Warcry12%
Warcry›
- increased Warcry Cooldown Recovery Rate349%
- ignore Warcry Cooldowns1+1
- warcries Debilitate Enemies1+1
- warcries Empower an additional Attack1+1
Area›
- increased Area of Effect for Attacks430%
- increased Area of Effect if you have Stunned an Enemy Recently112%
- increased Surrounded Area of Effect150%
Gear
Behemoth Ram
Ironwood Greathammer
- 40% increased Physical Damage
- Bonded: 40% increased effect of Fully Broken Armour
- 79% increased Physical Damage
- +195 to Accuracy Rating
- Causes 46% increased Stun Buildup
- Adds 49 to 89 Physical Damage
- 169% increased Physical Damage
- +5 to Level of all Melee Skills
- 23% increased Attack Speed
- 24% chance to gain Onslaught on Killing Hits with this Weapon
Corruption Star
Massive Greathammer
- 35% chance for Slam Skills you use yourself to cause an additional Aftershock
- Bonded: 15% increased Area of Effect for Attacks
- Bonded: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
- 25% increased Attack Speed
- 176% increased Physical Damage
- 59% increased Physical Damage
- Adds 55 to 90 Physical Damage
- +149 to Accuracy Rating
- +5 to Level of all Melee Skills
- 25% chance to gain Onslaught on Killing Hits with this Weapon
Constricting Command
Viper Cap
- 8% of Damage taken Recouped as Life
- 10% increased Area of Effect
- Bonded: 12% increased Reservation Efficiency of Companion Skills
- +103 to maximum Life
- +15 to all Attributes
- 11.9 Life Regeneration per second
- Require 4 fewer enemies to be Surrounded
- Corrupted
The Brass Dome
Champion Cuirass
- 50% reduced effect of Curses on you
- +10% of Armour also applies to Chaos Damage
- 10% of Physical Damage prevented Recouped as Life
- Bonded: +8% to Chaos Resistance
- Bonded: 8% increased Curse Magnitudes
- 574% increased Armour
- -1% to all Maximum Elemental Resistances
- +211 to Stun Threshold
- Take no Extra Damage from Critical Hits
- Corrupted
Damnation Fist
War Wraps
- 8% increased Attack Speed
- 25% increased Accuracy Rating
- Bonded: 20% reduced Slowing Potency of Debuffs on You
- Bonded: 30% increased Charm Charges gained
- +87 to maximum Life
- 27% increased Evasion and Energy Shield
- +191 to Accuracy Rating
- +26 to maximum Life
- +2 to Level of all Melee Skills
- 15% increased Attack Speed
- Leech 8.3% of Physical Attack Damage as Life
- Corrupted
Skull Goad
Runeforged Tasalian Greaves
- 5% increased Movement Speed
- 15% reduced Slowing Potency of Debuffs on You
- Bonded: 10% increased Cooldown Recovery Rate
- 35% increased Movement Speed
- 42% increased Armour
- +142 to maximum Life
- +28 to Strength
- +47% to Chaos Resistance
- +103 to Stun Threshold
Mageblood
Utility Belt
- Has 2 Charm Slots
- 20% of Flask Recovery applied Instantly
- Legacy of Silver
- Legacy of Sulphur
- Legacy of Bismuth
- Legacy of Silver
- All Mage's Legacies have 34% increased effect per duplicate Mage's Legacy you have
Defiance of Destiny
Jade Amulet
- Allocates Titanic
- +12 to Dexterity
- 12% increased maximum Life
- +16 to Strength
- 34% increased Mana Regeneration Rate
- Recover 36% of Missing Life before being Hit by an Enemy
- Corrupted
Golem Knot
Prismatic Ring
- +10% to all Elemental Resistances
- +330 to Accuracy Rating
- +97 to maximum Life
- +89 to maximum Mana
- +33 to Strength
- +15% to all Elemental Resistances
- +17% to Chaos Resistance
Horror Band
Prismatic Ring
- +10% to all Elemental Resistances
- +309 to Accuracy Rating
- +119 to maximum Life
- +96 to maximum Mana
- +35 to Strength
- +14% to all Elemental Resistances
- +20% to Chaos Resistance
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 23% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Stag for 20 seconds on use
Bubbling Ultimate Life Flask of the Brewer
- 30% of Recovery applied Instantly
- 29% reduced Charges per use
Fermented Giant Mana Flask of the Foliage
- Gains 0.15 Charges per Second
- 71% increased Mana Recovered
- Removes 15% of Mana Recovered from Life when used
Skills & Gems
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
No support gems detected for this skill.
No support gems detected for this skill.
Similar Builds
Matched by class, ascendancy, and shared tags.