Comet Spell Totem Archmage Invoker (53% Crit Chance)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Attribute›
- to any Attribute36+180
- to Intelligence4+33
- to Dexterity2+15
- increased Intelligence16%
Critical›
- increased Critical Hit Chance for Spells9121%
- increased Critical Damage Bonus8130%
- increased Critical Spell Damage Bonus7105%
- increased Critical Hit Chance692%
Energy Shield›
- increased maximum Energy Shield17323%
- gain additional Ailment Threshold equal to # % of maximum Energy Shield436%
- gain additional Stun Threshold equal to # % of maximum Energy Shield436%
- faster start of Energy Shield Recharge320%
Curse›
- increased Curse Magnitudes529%
- faster Curse Activation4-70%
- increased Curse Duration4100%
- your Curses have # % increased Magnitudes if # % of Curse Duration expired120%
Speed›
- increased Skill Speed519%
- increased Projectile Speed331%
- increased Projectile Speed for Spell Skills223%
- increased Attack and Cast Speed18%
Evasion›
- increased Evasion Rating692%
- gain Deflection Rating equal to # % of Evasion Rating213%
Gem›
- increased Skill Effect Duration345%
- meta Skills have # % increased Reservation Efficiency270%
- meta Skills gain # % more Energy135%
Lightning Damage›
- increased Lightning Damage560%
- gain # % of Damage as Extra Lightning Damage110%
Gear
Kraken Scratch
Withered Wand
- +1 to Level of all Spell Skills
- Bonded: Archon recovery period expires 30% faster
- 86% increased Elemental Damage
- Gain 26% of Damage as Extra Lightning Damage
- +163 to maximum Mana
- +4 to Level of all Spell Skills
- 28% increased Cast Speed
- 53% increased Critical Hit Chance for Spells
Havoc Song
Omen Sceptre
- 15% increased Spirit
- Bonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
- 59% increased Spirit
- 32% increased Spirit
- +138 to maximum Mana
- Allies in your Presence have +14% to all Elemental Resistances
- +12 to Intelligence
- Minions have 48% increased maximum Life
Doom Corona
Ancestral Tiara
- +18% to Cold Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- 36% increased Energy Shield
- +28 to maximum Mana
- +70 to maximum Energy Shield
- 99% increased Energy Shield
- +37% to Fire Resistance
- +23% to Chaos Resistance
- +33% to Lightning Resistance
Demon Pelt
Vile Robe
- 40% increased Armour, Evasion and Energy Shield
- 50% reduced effect of Curses on you
- Bonded: +40 to maximum Life
- Bonded: +40 to maximum Mana
- Bonded: 8% increased Curse Magnitudes
- +19 to maximum Energy Shield
- 31% increased Energy Shield
- 103% increased Energy Shield
- +93 to maximum Energy Shield
- +37% to Fire Resistance
- +27% to Lightning Resistance
- 56% reduced Duration of Bleeding on You
Dread Grip
Sirenscale Gloves
- +18% to Cold Resistance
- Can roll Marksman modifiers
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Bonded: 20% increased Projectile Damage
- 95% increased Energy Shield
- 37% increased Projectile Speed
- +2 to Level of all Projectile Skills
- +28 to Intelligence
- 29% increased Projectile Damage
- 26% increased Critical Damage Bonus
Beast Goad
Sekhema Sandals
- 5% increased Movement Speed
- Bonded: 10% increased Cooldown Recovery Rate
- 35% increased Movement Speed
- 88% increased Energy Shield
- +109 to maximum Mana
- +27% to Cold Resistance
- 53% reduced Shock duration on you
- +10 to Spirit
Vortex Locket
Fine Belt
- Has 2 Charm Slots
- Flasks gain 0.17 charges per Second
- +60 to maximum Energy Shield
- +106 to maximum Mana
- +40% to Fire Resistance
- +34% to Lightning Resistance
- +23% to Chaos Resistance
- 37% increased Spell Damage during any Flask Effect
Gloom Noose
Lapis Amulet
- Allocates Ancestral Reach
- 26% increased Spell Damage
- +10 to Intelligence
- +50 to Spirit
- 17% increased Rarity of Items found
- +3 to Level of all Spell Skills
- 20% of Damage taken Recouped as Life
- 29% increased Global Armour, Evasion and Energy Shield
Sol Gyre
Breach Ring
- +153 to maximum Mana
- +20% to Maximum Quality
- 35% increased Spell Damage
- 29% increased Lightning Damage
- 23% increased Critical Hit Chance for Spells
- 29% increased Critical Spell Damage Bonus
- +15% to all Elemental Resistances
Kalandra's Touch
Ring
- Reflects opposite Ring
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 25% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Owl for 20 seconds on use
The Fall of the Axe
Silver Charm
- Used when you are affected by a Slow
- Grants Onslaught during effect
Bubbling Ultimate Life Flask of the Abundant
- 30% of Recovery applied Instantly
- 62% increased Charges
Potent Ultimate Mana Flask of the Surgeon
- 74% increased Amount Recovered
- 32% Chance to gain a Charge when you kill an enemy
Skills & Gems
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Fire a burst of Chaos energy at the target.
No support gems detected for this skill.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
No support gems detected for this skill.
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