Comet Snap CoC Chronomancer (69% Crit Chance)
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Overview
Offense
Utility
Defense
Passive Tree
Key Passives
Effect Profile
Critical›
- increased Critical Damage Bonus10160%
- increased Critical Hit Chance7100%
- increased Critical Spell Damage Bonus7105%
- increased Critical Hit Chance for Spells686%
Attribute›
- to any Attribute25+125
- to Intelligence4+33
- to Dexterity2+15
Spell Damage›
- increased Spell Damage9116%
- triggered Spells deal # % increased Spell Damage5100%
- reduced Spell Area Damage1-10%
- increased Spell Damage if you have consumed an Elemental Infusion Recently112%
Gem›
- meta Skills gain # % increased Energy655%
- spell Skills have # % increased Area of Effect443%
- chance for Trigger skills to refund half of Energy Spent125%
- increased Damage if you've Triggered a Skill Recently140%
Ailment›
- increased Freeze Buildup6130%
- increased chance to Shock245%
- increased Chill Duration on Enemies120%
- increased Freeze Duration on Enemies120%
Cold›
- increased Freeze Buildup6130%
- increased Chill Duration on Enemies120%
- increased Freeze Duration on Enemies120%
- increased Magnitude of Chill you inflict120%
Mana›
- increased Mana Cost Efficiency777%
- increased Mana Regeneration Rate235%
Elemental Damage›
- increased Elemental Damage440%
- gain # % of Elemental Damage as Extra Cold Damage16%
- increased Elemental Damage if you've Chilled an Enemy Recently130%
- increased Elemental Damage if you've Ignited an Enemy Recently130%
Gear
Bramble Gnarl
Roaring Staff
- +1 to Level of all Spell Skills
- Gain 5% of Damage as Extra Damage of all Elements
- additional Elemental Infusion of the same type
- Bonded: 12% chance when collecting an Elemental Infusion to gain an
- Bonded: Archon recovery period expires 30% faster
- Gain 49% of Damage as Extra Cold Damage
- Gain 55% of Damage as Extra Fire Damage
- Gain 57% of Damage as Extra Lightning Damage
- +7 to Level of all Cold Spell Skills
- 69% increased Critical Hit Chance for Spells
- 47% increased Cast Speed
- Gain 15% of Elemental Damage as Extra Cold Damage
Mind Halo
Runeforged Kamasan Tiara
- +1 to Maximum Power Charges
- 15% increased Cost Efficiency
- Bonded: Meta Skills have 15% increased Reservation Efficiency
- 40% increased Energy Shield
- +220 to maximum Life
- 34% increased Critical Hit Chance
- +32% to Fire Resistance
- +37% to Lightning Resistance
- Corrupted
- 29% increased Mana Cost Efficiency
Golem Shelter
Vile Robe
- +11% to Chaos Resistance
- Gain 5% of maximum Life as Extra maximum Runic Ward
- 15% of Damage is taken from Mana before Life
- Bonded: 8% of Maximum Life Converted to Energy Shield
- Bonded: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
- +17% to Fire and Chaos Resistances
- +74 to maximum Energy Shield
- +204 to maximum Life
- +58 to Spirit
- +40% to Cold Resistance
- 20% increased Energy Shield Recharge Rate
- Corrupted
Loath Clutches
Runeforged Elegant Wraps
- +18% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- +70 to Evasion Rating
- +25 to maximum Energy Shield
- +149 to maximum Life
- +106 to maximum Mana
- 30% increased Critical Damage Bonus
- +34% to Cold Resistance
- +39% to Lightning Resistance
- Corrupted
Vortex Slippers
Runeforged Sekhema Sandals
- +11% to Chaos Resistance
- +40% to Fire Resistance
- +135 to maximum Life
- +102 to maximum Mana
- +37% to Cold Resistance
- +45% to Lightning Resistance
- 30% increased Movement Speed
Headhunter
Heavy Belt
- 27% increased Stun Threshold
- Has 3 Charm Slots
- +57 to maximum Life
- +32 to Strength
- +33 to Dexterity
- When you kill a Rare monster, you gain its Modifiers for 60 seconds
Foe Braid
Solar Amulet
- Allocates Preemptive Strike
- 30% increased Critical Damage Bonus
- +15 to Spirit
- +4 to Level of all Spell Skills
- +148 to maximum Life
- +50 to Spirit
- +14% to all Elemental Resistances
- 24% increased Global Armour, Evasion and Energy Shield
Kalandra's Touch
Ring
- Reflects opposite Ring
Dusk Turn
Breach Ring
- +278 to maximum Mana
- +20% to Maximum Quality
- +91 to maximum Life
- 21% increased Cast Speed
- +15% to all Elemental Resistances
- 108% increased Mana Regeneration Rate
- 9% increased maximum Mana
Vibrant Stone Charm of the Sylvan
- Used when you become Stunned
- Gains 0.25 Charges per Second
- Also grants 256 Guard
Nascent Hope
Thawing Charm
- Used when you become Frozen
- 25% Chance to gain a Charge when you kill an enemy
- Energy Shield Recharge starts on use
Rite of Passage
Golden Charm
- Used when you kill a Rare or Unique enemy
- Possessed by Spirit Of The Stag for 19 seconds on use
Potent Ultimate Life Flask of the Sylvan
- Gains 0.25 Charges per Second
- 71% increased Amount Recovered
Concentrated Ultimate Mana Flask of the Sylvan
- Gains 0.25 Charges per Second
- 66% increased Amount Recovered
Skills & Gems
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
No support gems detected for this skill.
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